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Trial and Destiny
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Trial and Destiny
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Trial and Destiny is a new keyword introduced with the [[Trials of Mythron]] expansion. Official information can be found [https://duelyst.com/news/trial-and-destiny-revealed here]. The mechanic '''Trial and Destiny''' is a paired mechanic, meaning there are two components to these cards. ===Trial=== The first part is the '''Trial''' condition * This describes an objective that must be met before you can play the card. * Until the Trial has been met, the card cannot be played. ===Destiny=== * Once the Trial has been satisfied, the card is now unlocked and can be played. * Its '''Destiny''' effect is a permanent augment to your match for the entire remainder of the game. ===Notes=== *At the start of your match, your Trial and Destiny card will be removed from your deck. It will be added to your Action Bar after the mulligan phase. This will be the sixth card in your Action Bar (it does not take up a slot from your opening hand). *Trial and Destiny cards are locked into your action bar until you satisfy the Trial condition. *These cards can never be replaced and you cannot play them until you've completed the Trial. *Once a Trial is complete, the card remains unlocked for the duration of the game, even if the condition is no longer met. You only have to complete a Trial once, making the card playable anytime afterward. *Activating a Destiny effect works very similar to [[Opening Gambit]], in that it only applies when you summon the card from your Action Bar. *You can only activate each Destiny once per game. *Once activated, a Destiny '''cannot''' be removed or [[dispel|dispelled]]. Killing or removing the Trial card will not affect a player's Destiny. *All Trial and Destiny cards are of Mythron rarity and therefore you can only include one into your deck. ==Related Cards== {{Cardlist Table|columnset=Faction|category=Trial&Minion}}
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