As Magmar you are big, slow, and powerful. Once you reach your opponent, your enormous Minions and mighty Artifacts can deal massive damage! You can slowly take over the battlefield as your opponent runs out of space to retreat by using Grow Minions. You’ll quickly end your opponent's life in melee range by using Rush and Frenzy Minions along with Artifacts. Your removal is great, with lots of Area-of-Effect and Dispel.
Strengths
- Your Minions are very resilient and can be buffed for a very low cost.
- Using Kujata and Flash Reincarnation, you can reduce the cost of your creatures.
- Your great Area-of-Effect and single target removal keeps the battlefield clear of threats.
- Extremely powerful when in melee range of your opponent.
- You have many ways of using Frenzy, including Makantor Warbeast, a Minion with both Rush and Frenzy.
Weaknesses
- Some of your Spells and Minions have high costs for their effects.
- Your Minions may take a while to reach your opponent unless you’re playing with lots of Rush.
- It’s difficult to remove your opponent’s Artifacts.
- You don’t have extra card draw outside of neutral cards.
- Many of your Spells and Minion effects can damage or destroy your Minions. Some can also damage your General!
For a more in-depth look, check out Guides and Decks created by the community! |
Generals
Image | Name | Type | Attack | Health | Bloodborn Spell |
---|---|---|---|---|---|
Vaath the Immortal | General | 2 | 25 | Overload: Give your General +1 Attack. | |
Starhorn the Seeker | Alternate General | 2 | 25 | Seeking Eye: Both players draw a card. |
Units
Image | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Rex | Common |
Battle Pet | 1 | 3 | 1 | Rebirth | Shim'zar | |
Gro | Rare |
Battle Pet | 2 | 2 | 4 | Grow +1/+1 | Shim'zar | |
Kujata | Epic |
Minion | 2 | 2 | 2 | Your minions cost 1 less to summon and take 1 damage when summoned from your action bar. | Core | |
Phalanxar | Basic | Minion | 2 | 6 | 1 | Core | ||
Rancour | Rare |
Minion | 2 | 1 | 3 | Whenever your General takes damage, this minion gains that much Attack. | Bloodborn | |
Young Silithar | Common |
Minion | 2 | 2 | 3 | Rebirth | Core | |
Earth Walker | Basic | Minion | 3 | 3 | 3 | Grow +1/+1. | Core | |
Moloki Huntress | Epic |
Minion | 3 | 1 | 2 | Grow: +1/+1, Friendly minions start grow at the start of BOTH players' turns. | Shim'zar | |
Primordial Gazer | Basic | Minion | 3 | 2 | 2 | Opening Gambit: Give a nearby
friendly minion +2/+2. |
Core | |
Ragebinder | Common |
Golem | 3 | 3 | 4 | Rebirth. Bond:
Restore 3 Health to your General. |
Ancient Bonds | |
Thraex | Common |
Minion | 3 | 2 | 4 | Blood Surge: All friendly minions gain +1 Attack (including itself). | Bloodborn | |
Vindicator | Legendary |
Minion | 3 | 1 | 3 | Whenever your opponent draws a card, this minion gains +2/+2. | Core | |
Drogon | Legendary |
Minion | 4 | 5 | 4 | Blood Surge: Double your General's Attack this turn. | Bloodborn | |
Elucidator | Rare |
Minion | 4 | 5 | 4 | Rush
Opening Gambit: Deal 4 damage to your General. |
Core | |
Grimrock | Common |
Minion | 4 | 3 | 4 | Grow. +2/+2. | Core | |
Veteran Silithar | Common |
Minion | 4 | 4 | 3 | Rebirth | Core | |
Wild Inceptor | Common |
Minion | 4 | 3 | 3 | Opening Gambit: Hatch a friendly egg. | Shim'zar | |
Kolossus | Common |
Minion | 5 | 1 | 7 | Grow. +4/+4. | Core | |
Lavaslasher | Epic |
Golem | 5 | 4 | 9 | Opening Gambit: This minion fights a nearby minion. | Ancient Bonds | |
Spirit Harvester | Rare |
Minion | 5 | 5 | 5 | At the end of your turn, deal 1
damage to ALL other minions. |
Core | |
Visionar | Epic |
Minion | 5 | 6 | 3 | Whenever ANY player draws a card, this minion gains +1/+1 | Shim'zar | |
Dreadnought | Legendary |
Minion | 6 | 4 | 6 | Rebirth
Egg minions you summon gain +2/+2 |
Shim'zar | |
Makantor Warbeast | Epic |
Minion | 6 | 4 | 4 | Frenzy. Rush | Core | |
Silithar Elder | Legendary |
Minion | 7 | 6 | 6 | Rebirth
At the end of your turn, summon a Silithar Elder Egg nearby. |
Core | |
Unstable Leviathan | Rare |
Minion | 7 | 11 | 11 | At the start of your turn, deal 4
damage to a random minion or General. |
Core | |
Juggernaut | Legendary |
Golem | 8 | 4 | 10 | Grow: +5/+5
Whenever this minion takes damage, summon that many random Golem eggs nearby. |
Ancient Bonds | |
Mandrake | Rare |
Minion | 12 | 6 | 6 | Costs 1 less for each minion summoned from ANY player's action bar this game. | Shim'zar |
Spells
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Amplification | Common |
Spell | 1 | Give a friendly damaged minion
+2 Attack and +4 Health. |
Core | |
Lava Lance | Common |
Spell | 1 | Deal 2 damage to a minion. If you have an Egg, deal 4 damage instead. | Shim'zar | |
Razor Skin | Common |
Spell | 1 | Give all friendly minions +1 Attack. Put a random Battle Pet into your action bar. | Shim'zar | |
Dampening Wave | Basic | Spell | 0 | Choose an enemy minion. It can
no longer counterattack. |
Core | |
Flash Reincarnation | Rare |
Spell | 0 | If the next card you play this turn is a minion, it costs 2 less and takes 2 damage. | Core | |
Greater Fortitude | Basic | Spell | 1 | Give a friendly minion +2/+2. | Core | |
Diretide Frenzy | Common |
Spell | 2 | Give a Friendly minion +1
Attack and Frenzy. |
Core | |
Dance of Dreams | Basic | Spell | 1 | Whenever a friendly minion
dies this turn, draw a card. |
Core | |
Cascading Rebirth | Common |
Spell | 2 | Destroy a friendly minion to summon a random Magmar minion that costs 1 more. | Ancient Bonds | |
Entropic Gaze | Common |
Spell | 2 | Deal 2 damage to the enemy General. Both players draw a card. | Bloodborn | |
Natural Selection | Basic | Spell | 2 | Destroy ANY minion with the
lowest Attack or tied for the lowest Attack. |
Core | |
Tremor | Common |
Spell | 2 | Stun enemy minions in a 2x2
area. |
Core | |
Kinetic Equilibrium | Rare |
Spell | 3 | Deal 2 damage to ALL minions
in a 3x3 area. Friendly minions in the area also gain +2 Attack. |
Core | |
Tectonic Spikes | Rare |
Spell | 3 | Both players draw 3 cards. Deal 3 damage to both Generals. | Bloodborn | |
Earth Sphere | Common |
Spell | 4 | Restore 8 Health to your
General. |
Core | |
Egg Morph | Rare |
Spell | 4 | Turn a non-Egg minion into an
Egg, or hatch an Egg. |
Core | |
Mind Steal | Epic |
Spell | 4 | Steal a random minion from
your opponent's deck and summon it. |
Core | |
Thumping Wave | Rare |
Spell | 4 | Give a minion +5 Attack. At end of turn, transform it into a 3/3 Kin. | Shim'zar | |
Valknu's Seal | Epic |
Spell | 4 | Summon an Egg that hatches into a copy of your General. | Bloodborn | |
Nature's Confluence | Epic |
Spell | 5 | Summon 4 copies of a random Battle Pet in a 2x2 area. | Shim'zar | |
Plasma Storm | Basic | Spell | 5 | Destroy ALL minions with 3 or
less Attack. |
Core | |
Chrysalis Burst | Legendary |
Spell | 6 | Summon a random Egg in 4
random spaces on the battlefield. |
Core | |
Fractal Replication | Epic |
Spell | 6 | Summon two copies of a
friendly minion nearby that minion. |
Core | |
Metamorphosis | Legendary |
Spell | 6 | Transform all enemy minions
into 1/1 Magma with no abilities until the end of your opponent's turn. |
Core | |
Bounded Lifeforce | Epic |
Spell | 7 | Your General becomes 10/10. | Core |
Artifacts
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Godhammer | Rare |
Artifact | 1 | Your minions have "Grow: +1/+1." | Ancient Bonds | |
Iridium Scale | Epic |
Artifact | 2 | Your General gains Frenzy. | Core | |
Twin Fang | Legendary |
Artifact | 3 | Whenever a friendly minion or
your General takes damage, your General gains +2 Attack. |
Core | |
Adamantite Claws | Basic | Artifact | 4 | Your General gains +4 Attack. | Core | |
Morin-Khur | Legendary |
Artifact | 5 | Your General gains +3 Attack. Whenever your General deals damage, hatch all friendly Eggs. | Shim'zar |
Trivia
- Magmar was once called Abyssian and Abyssian was called Magmar. The devs decided their names suited each other more than themselves and switched the names.