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Duelyst Wiki
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==The Factions== The game has six [[faction|factions]], each with its own identity. Here is a 'very' brief overview; you can learn more about each faction at its faction page. Although this section attempts to characterize each faction’s playstyle, deckbuilding is flexible enough that reasonably strong decks can be built for any faction with any playstyle. This section also ignores more specialized (and expensive) decks that new players are unlikely to encounter in their early games === What faction should I choose? === [https://uquiz.com/4w1n4g/what-is-your-duelyst-faction Here is a quiz] to help you decide on which faction to try first. {| class="wikitable sortable" ! Faction !! Description |- | [[File:Lyonar Crest.png|100px|link=Lyonar]] | [[Lyonar]] has a lot of high-health minions with good stats. It is often seen as a good faction for beginners to learn the game. The faction needs to get minions on the board and keep them there, because most of its spells rely on having minions on the board. |- | [[File:Abyssian Crest.png|100px|link=Abyssian]] | [[Abyssian]] has excellent late-game minions and also has very strong support for developing and making use of a ‘swarm’ of small minions. Abyssian decks tend to be built either to survive to the late game and overwhelm their opponent with strong, high-cost minions, or to develop a swarm and take advantage of the faction’s swarm synergies. |- | <div style='height: 100px; margin-top: 20px'>[[File:Magmar Crest.png|100px|link=Magmar]]</div> | [[Magmar]] has a lot of minions with an instant impact on the board. Magmar decks generally tend to be fairly aggressive, putting minions on the board and dealing damage to the enemy general at the same time. |- | [[File:Songhai Crest.png|100px|link=Songhai]] | [[Songhai]] has cheap, powerful spells, but fragile minions. Songhai decks often rely on spell combos to deal a lot of damage quickly. Songhai decks tend to be fairly aggressive. The faction relies a lot on mobility and has the best positioning spells in the game. |- | [[File:Vanar Crest.png|100px|link=Vanar]] | [[Vanar]] has the game’s best removal and stalling spells, but generally mediocre minions. Vanar decks often rely on stalling to the late game while removing or delaying the opponent’s threats with spells. Vanar’s cheap removal spells also make it a strong faction for playing [arcanysts] — minions with particularly strong spell synergies. |- | [[File:Vetruvian Crest.png|100px|link=Vetruvian]] | [[Vetruvian]] has access to [[Structure|obelysks]] — minions which do not attack or move themselves but generate a huge amount of value over time by summoning other minions. It also has a range of strong minions and utility spells — especially cards that ‘cycle’ by drawing another card. Vetruvian decks often rely on obelysks and cards that synergize with them to quickly develop a powerful board. |}
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