All units (minions and generals) in Duelyst have an attack stat and a health stat. All minions (but not generals) also have a Mana cost stat. Spells and artifacts have only a Mana cost stat.
Notes[ | ]
- Stats can be affected by spells, artifacts, and units' abilities.
- Usually, a stat that has been boosted will be shown in red or green.
- Stats affected in this way can be returned to normal by dispelling the affected unit.
- Some effects (e.g. the spell enfeeble) "transform" units' underlying stats.
- In this case, the new number is displayed in white.
- "Transform" effects like this cannot be dispelled.
Health[ | ]
When a unit's health stat is reduced to zero (or below), it dies.
- Magically boosted health stats are displayed in green.
- Injured units' health stats are displayed in red.
- Note that boosting a unit's health is not the same as healing it.
- Heals cannot be dispelled, but health boosts can.
- This can result in unit which had its health boosted and then took damage being destroyed when it is dispelled.
Attack[ | ]
A unit's attack stat is the amount of damage it deals to an opponent when it attacks or counterattacks.
- Magically boosted attack stats at disposed in green.
- Magically reduced attack stats are displayed in red.
Mana cost[ | ]
A minion's Mana cost of the number of Mana crystals it takes to simple that minion onto the Battlefield.
- Reduced Mana costs are displayed in green.
- Increased Mana costs are displayed in red.
- Card events that refer to a card's Mana cost generally refer to the base Mana cost of the card, not the amount of Mana actually paid by the player. Magesworn's effect is one exception.