Bloodbound Ancients is the expansion's name which consist of the prior to v. 1.92 separate existing sets Ancient Bonds and Rise of the Bloodbound. Before that they were not craftable, now they are though. Their orbs work exactly like all other orbs.
Lyonar Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Draining Wave | 1 | Deal 4 damage to a minion AND your General. | |||||
Gold Vitriol | 2 | Whenever anything is healed, deal 2 damage to a random enemy. | |||||
Life Coil | 3 | Double a minion's Health. | |||||
Peacekeeper | 7 | 6 | 6 | Airdrop, Forcefield, Frenzy, Provoke, Celerity | |||
Prism Barrier | 2 | Give a friendly minion Forcefield. | |||||
Scintilla | 3 | 3 | 4 | Blood Surge: Restore 3 Health to your General. | |||
Sol Pontiff | 3 | 1 | 4 | Zeal: Your Golems have +2 Attack. | |||
Sunbreaker | 4 | 2 | 4 | Forcefield. Your Bloodbound Spell is Tempest. | |||
Trinity Oath | 4 | Draw 3 cards and restore 3 Health to your General. | |||||
Warblade | 2 | 1 | 4 | Bond: Other friendly minions gain +1/+1. |
Songhai Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Bangle of Blinding Strike | 3 | Your General has Celerity. | |||||
Calligrapher | 7 | 3 | 7 | Rush Whenever this minion attacks, put three Songhai spells into your action bar. | |||
Cobra Strike | 4 | Deal 3 damage to an enemy minion AND the enemy General. | |||||
Ethereal Blades | 2 | Give a friendly minion AND your General +2 Attack this turn. | |||||
Geomancer | 5 | 5 | 4 | Opening Gambit: Your Bloodbound Spell is Phoenix Fire. | |||
Joseki | 1 | Each player steals a random card from their opponent's deck. | |||||
Kindling | 4 | 3 | 5 | Whenever you cast a spell, your Arcanyst minions gain +1 Attack. | |||
Obscuring Blow | 1 | Give a friendly minion or General Backstab (2). | |||||
Sparrowhawk | 3 | 3 | 3 | Bond: Put a Mist Dragon Seal into your action bar. | |||
Twilight Fox | 3 | 3 | 4 | Blood Surge: Teleport a random enemy to the space behind your General. | |||
Whiplash | 3 | 4 | 3 | Blood Surge: Deal 2 damage to the enemy General. |
Vetruvian Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Autarch's Gifts | 6 | Equip 2 random Vetruvian artifacts. | |||||
Divine Spark | 3 | Draw two cards. | |||||
Dreamshaper | 2 | 2 | 2 | Bond: Draw two cards. | |||
Incinera | 5 | 5 | 6 | Your General may move 2 additional spaces. | |||
Sirocco | 5 | 4 | 3 | Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game. | |||
Stone to Spears | 1 | A friendly Obelysk gains +3 Attack and may move and attack this turn if able. | |||||
Thunderclap | 4 | When your General destroys a minion, summon a copy of it nearby. | |||||
Wind Striker | 4 | 1 | 4 | Flying Opening Gambit: Equip a Staff of Y'kir to your General. | |||
Zephyr | 3 | 3 | 3 | Blood Surge: Your General gains Frenzy this turn. |
Abyssian Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Aphotic Drain | 1 | Destroy a friendly minion to restore 5 Health to your General. | |||||
Blood Echoes | 3 | Destroy all friendly minions and resummon them on random spaces at end of turn. | |||||
Death Knell | 8 | 6 | 6 | Opening Gambit: Summon all friendly non-token Arcanysts destroyed this game nearby. | |||
Furiosa | 1 | 1 | 2 | Blood Surge: Friendly Wraithlings gain +1/+1. | |||
Horror Burster | 3 | 4 | 1 | Dying Wish: Transform a random friendly minion into a 6/6 Horror. | |||
Necrotic Sphere | 6 | Destroy ALL minions nearby your General and summon Wraithlings in their place. | |||||
Nightshroud | 4 | 5 | 1 | Bond: Your General steals 1 Health from the enemy General for each other friendly Arcanyst. | |||
Nocturne | 2 | 2 | 2 | Whenever you make Shadow Creep or a Wraithling, instead make both. | |||
Punish | 2 | Destroy a damaged minion. | |||||
The Releaser | 2 | When this artifact breaks, summon a random friendly non-token minion destroyed this game nearby. |
Magmar Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Cascading Rebirth | 2 | Destroy a friendly minion to summon a random Magmar minion that costs 1 more. | |||||
Drogon | 4 | 5 | 4 | Blood Surge: Double your General's Attack this turn. | |||
Entropic Gaze | 2 | Deal 2 damage to the enemy General. Both players draw a card. | |||||
Godhammer | 1 | Your minions have "Grow: +1/+1." | |||||
Juggernaut | 8 | 4 | 10 | Grow: +5/+5 Whenever this minion takes damage, summon that many random Golem Eggs nearby. | |||
Lavaslasher | 5 | 4 | 7 | Opening Gambit: This minion fights a nearby enemy minion. | |||
Ragebinder | 3 | 3 | 4 | Rebirth Bond: Restore 3 Health to your General. | |||
Rancour | 2 | 1 | 3 | Whenever your General takes damage, this minion gains that much attack. | |||
Tectonic Spikes | 3 | Both players draw 3 cards. Deal 3 damage to both Generals. | |||||
Thraex | 3 | 2 | 4 | Blood Surge: All friendly minions gain +1 Attack (including itself). | |||
Valknu's Seal | 4 | Summon an Egg that hatches into a copy of your General. |
Vanar Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Circulus | 2 | 1 | 1 | Whenever you cast a spell, add a 2/1 Illusion to your action bar. | |||
Concealing Shroud | 2 | Your General takes no damage until your next turn. | |||||
Enfeeble | 5 | All minions become 1/1. | |||||
Frigid Corona | 2 | Stun an enemy minion. Draw a card. | |||||
Ghost Seraphim | 7 | 8 | 9 | The first spell you cast each turn costs 5 less. | |||
Iceshatter Gauntlet | 1 | Whenever your General attacks a Stunned minion, destroy it instantly. | |||||
Kindred Hunter | 3 | 3 | 3 | Bond: Summon a 3/3 Night Howler on a random nearby space. | |||
Mana Deathgrip | 2 | Deal 1 damage to an enemy minion. If it dies this turn, permanently gain 1 mana crystal. | |||||
Myriad | 3 | 3 | 3 | Blood Surge: Summon a random Wall nearby. | |||
Sleet Dasher | 4 | 3 | 6 | Whenever this minion destroys an enemy, reactivate it. |
Neutral Cards[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|
Blue Conjurer | 5 | 4 | 6 | Whenever you cast a spell, put a random Arcanyst into your action bar. | |||
Boulder Breacher | 5 | 5 | 5 | Bond: Enemies can't counterattack this turn. | |||
Celebrant | 2 | 1 | 4 | Opening Gambit: Create a mana spring tile nearby. | |||
Cryptographer | 2 | 2 | 2 | Opening Gambit: Refresh your Bloodbound Spell. | |||
EMP | 7 | 7 | 7 | Opening Gambit: Dispel ALL minions and Generals, and destroy ALL artifacts. | |||
Feralu | 4 | 4 | 3 | Friendly minions from any tribe have +1/+1. | |||
Ghoulie | 3 | 3 | 4 | This minion is from every tribe. | |||
Grimes | 6 | 3 | 3 | Opening Gambit and Dying Wish: Summon a random minion from any tribe nearby. | |||
Loreweaver | 4 | 2 | 5 | Whenever you draw a spell, put a copy of it into your action bar. | |||
Meltdown | 8 | 6 | 6 | Blood Surge: Deal 6 damage to a random enemy. | |||
Sanguinar | 4 | 5 | 4 | Your Bloodbound Spell costs 0. | |||
Trinity Wing | 5 | 4 | 4 | Flying Bond: Put the three Teachings of the Dragon into your action bar. |