Sandbox for user Bepoest
Deck building checklist[ | ]
- ☑ 9 turn one minions
- ☑ Card draw
- ☐ Ping
- ☐ Healing
- ☑ AOE
- ☑ Removal / Answers
- ☑ Burst
- ☑ Win Conditions
- ♿ Ramp or speed
- ♔ Memery
Vanar Legendaries[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability | Set |
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Ancient Grove | 7 | 7 | 7 | Provoke Opening Gambit: Your minions gain "Dying Wish: Summon a 1/1 Treant with Provoke". |
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Aspect of the Mountains | 6 | Transform ANY minion into a 5/5 Seismic Elemental. Deal 5 damage to enemy minions around it. | ||||||
Auroraboros | 5 | Give friendly minions "Dying Wish: Re-summon this minion on this space." | ||||||
Cloudcaller | 5 | 4 | 5 | Opening Gambit: Your Bloodbound Spell refreshes and is Lesser Waterball this turn. | ||||
Coldbiter | 2 | At the end of your turn, your General deals 2 damage to each enemy minion around them. | ||||||
Denadoro | 4 | 4 | 5 | Your minions are always infiltrated. | ||||
Disciple of Yggdra | 3 | 2 | 3 | When an enemy is Stunned, transform this minion into Yggdra's Voracity. | ||||
Draugar Eyolith | 6 | 7 | 14 | Build: (2). While this is building or on the battlefield, enemy minions and Generals can only move 1 space. |
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Flawless Reflection | 7 | Choose a minion. Transform ALL nearby minions into copies of it. | ||||||
Frostiva | 5 | 3 | 3 | Forcefield Whenever this minion attacks or is attacked, summon a 3/3 Vespyr Night Howler nearby. |
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Ghost Seraphim | 7 | 8 | 9 | The first spell you cast each turn costs 5 less. | ||||
Grandmaster Embla | 8 | 5 | 5 | Opening Gambit: Surround the enemy General with random Walls. | ||||
Gravity Well (Vanar Spell) | 2 | Summon four joined 0/1 Walls with Provoke. | ||||||
Ice Age | 8 | Summon Blazing Spines along the outside of the battlefield. | ||||||
Matron Elveiti | 8 | 7 | 5 | Minions cannot attack your General. | ||||
The Dredger | 1 | Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield. | ||||||
Voice of the Wind | 4 | 4 | 4 | Whenever you summon a minion from your action bar, summon a 2/2 Vespyr Winter Maerid nearby. | ||||
White Asp | 4 | Your General gains +3 Attack. Whenever your General destroys a minion, summon a 3/3 Blazing Spine Wall on that space. | ||||||
Wind Sister Maia | 4 | 4 | 5 | Friendly minions with Infiltrate have +1/+1. | ||||
Winter's Wake | 8 | Give all friendly Wall minions +4/+4. Those minions can now move. |
Neutral Legendaries[ | ]
Card | Name | Rarity | Faction | Cost | Attack | Health | Ability | Set |
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Alcuin Fugitive | 5 | 2 | 5 | At the end of any turn you cast a spell, put a copy of the most recently cast spell into your action bar. | ||||
Alter Rexx | 5 | 5 | 5 | Whenever you summon MECHAZ0R, put a MECHAZ0R in your action bar. | ||||
Archon Spellbinder | 6 | 7 | 7 | Your opponent's non-Bloodbound spells cost 1 more to cast. | ||||
Astral Crusader | 7 | 7 | 6 | Whenever you replace this card, it costs 3 less and gains +3/+3. | ||||
Black Locust | 4 | 2 | 2 | Flying After this minion moves, summon a Black Locust nearby. |
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Dagona | 8 | 8 | 8 | Opening Gambit: Devour ANY minion, anywhere. Dying Wish: Spit out the devoured minion on this space. |
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Dark Nemesis | 7 | 4 | 10 | At the start of your turn, deal 4 damage to the enemy General and this minion gains +4 Attack. | ||||
Decimus | 4 | 4 | 4 | Whenever your opponent draws a card, deal 2 damage to the enemy General. | ||||
E'Xun | 7 | 5 | 5 | Forcefield Whenever this minion attacks or is attacked, draw a card. |
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Eclipse | 6 | 3 | 7 | Whenever this minion takes damage, it deals that much damage to the enemy General. | ||||
Envybaer | 5 | 3 | 10 | Whenever this minion damages an enemy, teleport that enemy to a random corner. | ||||
Golem Vanquisher | 3 | 2 | 4 | Provoke Your other Golem minions have Provoke. |
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Hollow Grovekeeper | 5 | 3 | 4 | Opening Gambit: Destroy ANY nearby minion with Provoke or Frenzy. If you do, this minion gains Provoke and Frenzy. | ||||
Hydrax | 3 | 3 | 4 | Whenever a friendly Battle Pet dies, draw a card. | ||||
Inquisitor Kron | 5 | 4 | 5 | Provoke Whenever you replace a card, summon a 2/2 Prisoner with a random ability nearby. |
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Jax Truesight | 6 | 1 | 1 | Ranged Opening Gambit: Summon a 1/1 Ranged Mini-Jax in each corner. |
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Keeper of the Vale | 5 | 3 | 4 | Opening Gambit: Summon a random friendly minion destroyed this game nearby this minion. | ||||
Khymera | 8 | 5 | 12 | Whenever this minion takes damage, summon a random token minion nearby. | ||||
Lady Locke | 3 | 2 | 3 | Provoke Opening Gambit: Other minions you summon this turn gain +1/+1 and gain Provoke. |
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Letigress | 5 | 2 | 6 | Ranged Whenever your General attacks, a cub joins the pack. |
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Magesworn | 6 | 3 | 8 | BOTH players cannot cast spells that cost 2 or less. | ||||
Meltdown | 8 | 6 | 6 | Blood Surge: Deal 6 damage to a random enemy. | ||||
Mirkblood Devourer | 3 | 2 | 4 | Friendly minions summoned nearby this minion gain +1/+1. | ||||
Mnemovore | 7 | 7 | 7 | Whenever you summon a minion, burn three cards from your opponent's deck. | ||||
Orbo the Ostentatious | 3 | 3 | 4 | Opening Gambit: Transform the cards in your action bar into random prismatic legendary cards. | ||||
Paddo | 7 | 12 | 6 | Airdrop Opening Gambit: Push ALL nearby minions and Generals to random spaces. |
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Pandora | 7 | 3 | 10 | At the end of your turn, summon a 3/3 Spirit Wolf with a random ability into a nearby space. | ||||
Project Ω | 6 | 1 | 1 | This minion gains +2/+2 for each other Mech minion you summoned this game. | ||||
Q'orrhlma'a | 6 | 6 | 6 | Opening Gambit: Remove all minions that cost 2 or less from each player's deck. | ||||
Quartermaster Gauj | 6 | 5 | 2 | Takes no damage from minions or Generals. | ||||
Rawr | 5 | 3 | 7 | Whenever this minion takes damage, summon a random Battle Pet nearby. | ||||
Red Synja | 7 | 7 | 7 | Whenever your General takes damage, deal 7 damage to a random nearby enemy minion. | ||||
Reliquarian | 7 | 3 | 3 | Opening Gambit: Forge a friendly minion into a Faction artifact with equal Attack. | ||||
Rook | 7 | 5 | 5 | At the end of your turn, this minion gains a random Faction ability. | ||||
Ruby Rifter | 6 | 4 | 6 | Whenever your General takes damage, draw a card and give this minion +2 Attack. | ||||
S.I.L.V.E.R. | 6 | 7 | 5 | Whenever you summon this or another Mech, friendly Mechs gain all keywords of other friendly Mechs. | ||||
Sarlac the Eternal | 3 | 1 | 1 | Dying Wish: Re-summon this minion on a random space. | ||||
Scarzig | 3 | 1 | 2 | If this minion destroys an enemy and survives, friendly Scarzig ANYWHERE transform into Feather Knights. | ||||
Spelljammer | 4 | 3 | 5 | Each player draws an additional card at the end of their turns. | ||||
Sphynx | 4 | 5 | 4 | Opening Gambit: Put a Riddle in your opponent's action bar. | ||||
Sworn Sister L'Kian | 4 | 2 | 4 | Opening Gambit: Add 2 random cards from your Faction to your action bar. | ||||
Theobule | 5 | 5 | 6 | Opening Gambit: Replace each card in your action bar. | ||||
Trinity Wing | 5 | 4 | 4 | Flying Bond: Put the three Teachings of the Dragon into your action bar. |
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Unseven | 4 | 2 | 4 | Dying Wish: Summon a minion with Dying Wish from your action bar. | ||||
Zen'Rui, the Blightspawned | 6 | 4 | 4 | Opening Gambit: Take control of a nearby enemy minion with 2 or less Attack. | ||||
Zukong | 3 | 3 | 4 | You control your Battle Pets. | ||||
Zurael, the Lifegiver | 7 | 4 | 7 | Opening Gambit: Summon all non-token friendly minions destroyed on your opponent's last turn on a random space. |
Spell animated icons[ | ]
Vanar Spells[ | ]
File:Blazing Spines (Vanar Spell) active.gifFile:Bonechill Barrier (Vanar Spell) active.gifFile:Gravity Well (Vanar Spell) active.gifFile:Luminous Charge (Vanar Spell) active.gif
Abyssian Spells[ | ]
Songhai Spells[ | ]
Magmar Spells[ | ]
Vetruvian Spells[ | ]
File:Siphon Energy active.gifFile:Star's Fury active.gifFile:Synaptic Arbitrage active.gif