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|Ability||Deal 2 damage to a minion.|
Description[edit | edit source]
Deal 2 damage to a minion.
Balance Changes[edit | edit source]
v. 0.0.1 - Added: True Strike 1 mana "Deal 2 damage to a minion or General. Retribution: Deal 4 damage instead."
v. 0.0.9 - Can now only target minions. Removed Retribution.
Card Lore[edit | edit source]
Each wooden sword is a white lie whispered in your ear. Every circle drawn in the sand of the practice yard is another kind fiction written for the young and naïve to grow into the old and scarred.
The fighting forms are simple enough at first: a step here, a swing there, all the while the weight of your weapon slipping slightly in your sweaty palm. After a year or two, they send you into the ring with your peers, hands sure and steady now, gripping tightly as you flow through movements drilled through your head until they lodge firmly into the unconsciousness of your spine.
After four or five years of instruction, live steel is born from dead wood. The stakes are higher. Minor wounds are more common when weaker tempers bend and break. Your forms are fluid and unlimited. Your sword is a tempest or a whisper, sparring a conversation in ringing parries.
A decade goes on. Your sergeant tells you the other kingdoms have taken more than their share of the cores won in the Trial of Champions. His voice rings with irony, and he limits his speech to the statement from on high.
In battle, you see a comrade, caked in dirt and struggling to rise against his dented armor. Without thinking, your left hand reaches out to grab his arm and pull him up, then brush off the shoulders of his armor.
By the time the coat of arms is visible, his sword is already on the downswing. The armor is not enough. A step forward, you’re inside his reach. Your weapon is already spinning up to meet his throat. Your bodies fall together in a pile of metal and meat.
There is no beauty in the battle, you think, only truth.