Tribe

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Tribes are subcategories of minions that reward the player of playing more cards of that tribe, through card card effects like Owlbeast Sage or Golem Metallurgist or the Bond keyword. Tribal status is permanent and cannot be dispelled.


Tribes in Duelyst[edit | edit source]

Currently, the game has 7 supported tribes, each of which has their strengths and weaknesses.

Arcanysts[edit | edit source]

Owlbeast Sage idle.gifThe Scientist idle.gifPrismatic Illusionist attack.gif

Main article: Arcanyst

The Arcanyst tribe have a wizard theme. They revolve around spells being casted, triggering effects as they do. They also focus on Bond effects that add tools to your hand and various forms of hand manipulation.





Card Name Rarity Faction Cost Attack Health Ability Set


Abjudicator.png

Abjudicator



Rrarity.png
Rare


Crest neutral.png
Neutral

3 3 1 Opening Gambit: Lower the cost of all spells in your action bar by 1.


Spirit orb.png
Core


Aethermaster.png

Aethermaster



Erarity.png
Epic


Crest neutral.png
Neutral

2 1 3 You may replace an additional card each turn.


Spirit orb.png
Core


Alcuin Fugitive.png

Alcuin Fugitive



Lrarity.png
Legendary


Crest neutral.png
Neutral

5 2 5 At the end of any turn you cast a spell, put a copy of the most recently cast spell into your action bar.


Trials of Mythron orb.png
Trials of Mythron


Alcuin Loremaster.png

Alcuin Loremaster



Erarity.png
Epic


Crest neutral.png
Neutral

3 3 1 Opening Gambit: Put a copy of the most recently cast spell into your action bar.


Spirit orb.png
Core


Araras Prophet.png

Araras Prophet



Rrarity.png
Rare


Crest neutral.png
Neutral

2 1 3 Whenever you replace a card, shuffle a Brilliant Plume into your deck.


Trials of Mythron orb.png
Trials of Mythron


Archon Spellbinder.png

Archon Spellbinder



Lrarity.png
Legendary


Crest neutral.png
Neutral

6 7 7 Your opponent's non-Bloodbound spells cost 1 more to cast.


Spirit orb.png
Core


Blue Conjurer.png

Blue Conjurer



Rrarity.png
Rare


Crest neutral.png
Neutral

5 4 6 Whenever you cast a spell, put a random Arcanyst into your action bar.


Ancient bonds orb.png
Ancient Bonds


Calligrapher.png

Calligrapher



Lrarity.png
Legendary


Songhai Crest.png
Songhai Empire

7 3 7 Rush
Whenever this minion attacks, put three Songhai spells into your action bar.


Ancient bonds orb.png
Ancient Bonds


Chakri Avatar.png

Chakri Avatar



Basic


Songhai Crest.png
Songhai Empire

2 1 2 Whenever you cast a spell, this minion gains +1/+1


Spirit orb.png
Core


Circulus.png

Circulus



Erarity.png
Epic


Vanar Crest.png
Vanar Kindred

2 1 1 Whenever you cast a spell, add a 2/1 Illusion to your action bar.


Ancient bonds orb.png
Ancient Bonds


Death Knell.png

Death Knell



Lrarity.png
Legendary


Abyssian Crest.png
Abyssian Host

8 6 6 Opening Gambit: Summon all friendly non-token Arcanysts destroyed this game nearby.


Ancient bonds orb.png
Ancient Bonds


Eclipse.png

Eclipse



Lrarity.png
Legendary


Crest neutral.png
Neutral

6 3 7 Whenever this minion takes damage, it deals that much damage to the enemy General.


Spirit orb.png
Core


Firestarter.png

Firestarter



Rrarity.png
Rare


Crest neutral.png
Neutral

5 3 5 Whenever you cast a spell, summon a 1/1 Spellspark with Rush on a random nearby space.


Spirit orb.png
Core


Four Winds Magi.png

Four Winds Magi



Rrarity.png
Rare


Songhai Crest.png
Songhai Empire

4 4 4 Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General


Spirit orb.png
Core


Ghost Seraphim.png

Ghost Seraphim



Lrarity.png
Legendary


Vanar Crest.png
Vanar Kindred

7 8 9 The first spell you cast each turn costs 5 less.


Ancient bonds orb.png
Ancient Bonds


Kindling.png

Kindling



Erarity.png
Epic


Songhai Crest.png
Songhai Empire

4 3 5 Whenever you cast a spell, your Arcanyst minions gain +1 Attack.


Ancient bonds orb.png
Ancient Bonds


Kindred Hunter.png

Kindred Hunter



Crarity.png
Common


Vanar Crest.png
Vanar Kindred

3 3 3 Bond: Summon a 3/3 Night Howler on a random nearby space.


Ancient bonds orb.png
Ancient Bonds


Lightbender.png

Lightbender



Rrarity.png
Rare


Crest neutral.png
Neutral

4 3 3 Opening Gambit: Dispel ALL spaces around it.


Spirit orb.png
Core


Loreweaver.png

Loreweaver



Rrarity.png
Rare


Crest neutral.png
Neutral

4 2 5 Whenever you draw a spell, put a copy of it into your action bar.


Ancient bonds orb.png
Ancient Bonds


Magesworn.png

Magesworn



Lrarity.png
Legendary


Crest neutral.png
Neutral

6 3 8 BOTH players cannot cast spells that cost 2 or less.


Prophecy orb.png
Unearthed Prophecy


Manaforger.png

Manaforger



Rrarity.png
Rare


Crest neutral.png
Neutral

2 1 3 The first non-Bloodbound spell you cast each turn costs 1 less.


Spirit orb.png
Core


Mindwarper.png

Mindwarper



Rrarity.png
Rare


Crest neutral.png
Neutral

4 4 3 Opening Gambit: Gain a copy of a random spell from your opponent's action bar.


Spirit orb.png
Core


Moebius.png

Moebius



Erarity.png
Epic


Crest neutral.png
Neutral

4 3 5 At the start of your turn, fully heal this minion and switch its Attack and Health.


Spirit orb.png
Core


Nightshroud.png

Nightshroud



Crarity.png
Common


Abyssian Crest.png
Abyssian Host

4 5 1 Bond: Your General steals 1 Health from the enemy General for each other friendly Arcanyst.


Ancient bonds orb.png
Ancient Bonds


Nocturne.png

Nocturne



Erarity.png
Epic


Abyssian Crest.png
Abyssian Host

2 2 2 Whenever you make Shadow Creep or a Wraithling, instead make both.


Ancient bonds orb.png
Ancient Bonds


Owlbeast Sage.png

Owlbeast Sage



Rrarity.png
Rare


Crest neutral.png
Neutral

4 4 4 Whenever you cast a spell, your Arcanyst minions gain +2 Health.


Spirit orb.png
Core


Prismatic Illusionist.png

Prismatic Illusionist



Rrarity.png
Rare


Crest neutral.png
Neutral

3 2 3 Whenever you cast a spell, summon a 2/1 Illusion on a random nearby space.


Spirit orb.png
Core


Scroll Bandit.png

Scroll Bandit



Erarity.png
Epic


Songhai Crest.png
Songhai Empire

2 1 3 Backstab: (1).
Whenever this backstabs, steal a spell from your opponent's deck.


Prophecy orb.png
Unearthed Prophecy


Sparrowhawk.png

Sparrowhawk



Crarity.png
Common


Songhai Crest.png
Songhai Empire

3 3 3 Bond: Put a Mist Dragon Seal into your action bar.


Ancient bonds orb.png
Ancient Bonds


Sun Seer.png

Sun Seer



Crarity.png
Common


Crest neutral.png
Neutral

3 2 4 Whenever this minion deals damage, restore 2 Health to your General.


Spirit orb.png
Core


The Scientist.png

The Scientist



Erarity.png
Epic


Crest neutral.png
Neutral

6 6 6 Whenever you play a spell that targets a friendly minion, draw a card.


Spirit orb.png
Core


Trinity Wing.png

Trinity Wing



Lrarity.png
Legendary


Crest neutral.png
Neutral

5 4 4 Flying
Bond: Put the three Teachings of the Dragon into your action bar.


Ancient bonds orb.png
Ancient Bonds


Battle Pets[edit | edit source]

Slo breathing.gifRex run.gifBur run.gif

Main article: Battle Pet

Battle Pets are cute unruly pets. They are a double-edged sword: They are heavily undercosted for their stats and effects, but are moved by an AI at the start of your turn.





Card Name Rarity Faction Cost Attack Health Ability Set


Ace.png

Ace



Crarity.png
Common


Songhai Crest.png
Songhai Empire

1 1 2 Ranged


Shimzar orb.png
Denizens of Shim'Zar


Amu.png

Amu



Crarity.png
Common


Crest neutral.png
Neutral

2 3 3


Shimzar orb.png
Denizens of Shim'Zar


Bur.png

Bur



Rrarity.png
Rare


Vanar Crest.png
Vanar Kindred

2 3 3 When this minion survives damage, transform it into a different Battle Pet.


Shimzar orb.png
Denizens of Shim'Zar


Fiz.png

Fiz



Rrarity.png
Rare


Lyonar Crest.png
Lyonar Kingdoms

2 3 3 Opening Gambit: Restore 2 Health to anything.


Shimzar orb.png
Denizens of Shim'Zar


Gor.png

Gor



Crarity.png
Common


Abyssian Crest.png
Abyssian Host

2 1 1 Dying Wish: Re-summon this minion in a random corner.


Shimzar orb.png
Denizens of Shim'Zar


Gro.png

Gro



Rrarity.png
Rare


Magmar Crest.png
Magmar Aspects

2 2 4 Grow: +1/+1


Shimzar orb.png
Denizens of Shim'Zar


Icy.png

Icy



Crarity.png
Common


Vanar Crest.png
Vanar Kindred

2 2 3 Opening Gambit: Stun a nearby enemy.


Shimzar orb.png
Denizens of Shim'Zar


Ion.png

Ion



Rrarity.png
Rare


Crest neutral.png
Neutral

3 2 3 Ranged
Deals double damage to Generals.


Shimzar orb.png
Denizens of Shim'Zar


Koi.png

Koi



Crarity.png
Common


Crest neutral.png
Neutral

1 3 1 This minion takes no damage from Generals.


Shimzar orb.png
Denizens of Shim'Zar


Ooz.png

Ooz



Rrarity.png
Rare


Abyssian Crest.png
Abyssian Host

2 3 3 Whenever this minion takes damage, turn a space occupied by an enemy into Shadow Creep.


Shimzar orb.png
Denizens of Shim'Zar


Pax.png

Pax



Rrarity.png
Rare


Vetruvian Crest.png
Vetruvian Imperium

2 2 1 Dying Wish: Summon two 2/2 Iron Dervishes nearby.


Shimzar orb.png
Denizens of Shim'Zar


Rae.png

Rae



Crarity.png
Common


Vetruvian Crest.png
Vetruvian Imperium

0 1 1 Dying Wish: Dispel the nearest enemy minion.


Shimzar orb.png
Denizens of Shim'Zar


Rawr.png

Rawr



Lrarity.png
Legendary


Crest neutral.png
Neutral

5 3 7 Whenever this minion takes damage, summon a random Battle Pet nearby.


Shimzar orb.png
Denizens of Shim'Zar


Rex.png

Rex



Crarity.png
Common


Magmar Crest.png
Magmar Aspects

1 3 1 Rebirth


Shimzar orb.png
Denizens of Shim'Zar


Slo.png

Slo



Crarity.png
Common


Lyonar Crest.png
Lyonar Kingdoms

1 1 4 Provoke


Shimzar orb.png
Denizens of Shim'Zar


Sol.png

Sol



Rrarity.png
Rare


Crest neutral.png
Neutral

2 1 1 Opening Gambit: Activate a friendly Battle Pet.


Shimzar orb.png
Denizens of Shim'Zar


Xho.png

Xho



Rrarity.png
Rare


Songhai Crest.png
Songhai Empire

2 2 3 Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less.


Shimzar orb.png
Denizens of Shim'Zar


Yun.png

Yun



Crarity.png
Common


Crest neutral.png
Neutral

3 5 4


Shimzar orb.png
Denizens of Shim'Zar


Z0r.png

Z0r



Erarity.png
Epic


Crest neutral.png
Neutral

2 2 1 Dying Wish: Put a random MECH minion into your action bar.


Shimzar orb.png
Denizens of Shim'Zar


Golems[edit | edit source]

Golem Metallurgist idle.gifHailstone Golem breathing.gifWorldcore Golem run.gif

Main article: Golem

Golems are magic artificial constructs built to perform heavy physical tasks or war. They are generally the peak cost-efficiency minions of Duelyst, having powerful bodies that are aggressively costed. However, the drawback is that non-faction golems usually are just that, and have no special effects.





Card Name Rarity Faction Cost Attack Health Ability Set


Bloodshard Golem.png

Bloodshard Golem



Basic


Crest neutral.png
Neutral

3 4 3


Spirit orb.png
Core


Boulder Breacher.png

Boulder Breacher



Rrarity.png
Rare


Crest neutral.png
Neutral

5 5 5 Bond: Enemies can't counterattack this turn.


Ancient bonds orb.png
Ancient Bonds


Brightmoss Golem.png

Brightmoss Golem



Basic


Crest neutral.png
Neutral

5 4 9


Spirit orb.png
Core


Celebrant.png

Celebrant



Rrarity.png
Rare


Crest neutral.png
Neutral

2 1 4 Opening Gambit: Create a mana spring tile nearby.


Ancient bonds orb.png
Ancient Bonds


Diamond Golem.png

Diamond Golem



Crarity.png
Common


Crest neutral.png
Neutral

6 5 11


Spirit orb.png
Core


Dreamshaper.png

Dreamshaper



Crarity.png
Common


Vetruvian Crest.png
Vetruvian Imperium

2 2 2 Bond: Draw two cards.


Ancient bonds orb.png
Ancient Bonds


Drybone Golem.png

Drybone Golem



Basic


Crest neutral.png
Neutral

7 10 10


Spirit orb.png
Core


EMP.png

EMP



Rrarity.png
Rare


Crest neutral.png
Neutral

7 7 7 Opening Gambit: Dispel ALL minions and Generals, and destroy ALL artifacts.


Ancient bonds orb.png
Ancient Bonds


Golem Metallurgist.png

Golem Metallurgist



Rrarity.png
Rare


Crest neutral.png
Neutral

2 2 3 The first Golem you summon each turn costs 1 less.


Spirit orb.png
Core


Golem Vanquisher.png

Golem Vanquisher



Lrarity.png
Legendary


Crest neutral.png
Neutral

3 2 4 Provoke
Your other Golem minions have Provoke.


Spirit orb.png
Core


Hailstone Golem.png

Hailstone Golem



Basic


Crest neutral.png
Neutral

4 4 6


Spirit orb.png
Core


Juggernaut.png

Juggernaut



Lrarity.png
Legendary


Magmar Crest.png
Magmar Aspects

8 4 10 Grow: +5/+5
Whenever this minion takes damage, summon that many random Golem Eggs nearby.


Ancient bonds orb.png
Ancient Bonds


Lavaslasher.png

Lavaslasher



Erarity.png
Epic


Magmar Crest.png
Magmar Aspects

5 4 7 Opening Gambit: This minion fights a nearby enemy minion.


Ancient bonds orb.png
Ancient Bonds


Peacekeeper.png

Peacekeeper



Lrarity.png
Legendary


Lyonar Crest.png
Lyonar Kingdoms

7 6 6 Airdrop, Forcefield, Frenzy, Provoke, Celerity


Ancient bonds orb.png
Ancient Bonds


Ragebinder.png

Ragebinder



Crarity.png
Common


Magmar Crest.png
Magmar Aspects

3 3 4 Rebirth
Bond: Restore 3 Health to your General.


Ancient bonds orb.png
Ancient Bonds


Razorcrag Golem.png

Razorcrag Golem



Crarity.png
Common


Crest neutral.png
Neutral

4 10 3


Prophecy orb.png
Unearthed Prophecy


Sirocco.png

Sirocco



Lrarity.png
Legendary


Vetruvian Crest.png
Vetruvian Imperium

5 4 3 Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game.


Ancient bonds orb.png
Ancient Bonds


Skyrock Golem.png

Skyrock Golem



Basic


Crest neutral.png
Neutral

2 3 2


Spirit orb.png
Core


Sol Pontiff.png

Sol Pontiff



Erarity.png
Epic


Lyonar Crest.png
Lyonar Kingdoms

3 1 4 Zeal: Your Golems have +2 Attack.


Ancient bonds orb.png
Ancient Bonds


Stormmetal Golem.png

Stormmetal Golem



Basic


Crest neutral.png
Neutral

6 8 8


Spirit orb.png
Core


Warblade.png

Warblade



Crarity.png
Common


Lyonar Crest.png
Lyonar Kingdoms

2 1 4 Bond: Other friendly minions gain +1/+1.


Ancient bonds orb.png
Ancient Bonds


Wind Striker.png

Wind Striker



Erarity.png
Epic


Vetruvian Crest.png
Vetruvian Imperium

4 1 4 Flying
Opening Gambit: Equip a Staff of Y'kir to your General.


Ancient bonds orb.png
Ancient Bonds


Worldcore Golem.png

Worldcore Golem



Crarity.png
Common


Crest neutral.png
Neutral

9 25 25


Trials of Mythron orb.png
Trials of Mythron



Mechs[edit | edit source]

MECHAZ0R! idle.gifHelm of MECHAZ0R run.gifMetaltooth attack.gif

Main article: Mech

Mechs are a neutral-heavy archetype revolving around summoning MECHAZ0R!, the giant Mech assembled from their individual parts. Most Mech cards are used to summon MECHAZ0R! and that's also their weakness: they are fairly limited besides that.





Card Name Rarity Faction Cost Attack Health Ability Set


Alter Rexx.png

Alter Rexx



Lrarity.png
Legendary


Crest neutral.png
Neutral

5 5 5 Whenever you summon MECHAZ0R, put a MECHAZ0R in your action bar.


Spirit orb.png
Core


Cannon of MECHAZ0R.png

Cannon of MECHAZ0R



Rrarity.png
Rare


Crest neutral.png
Neutral

3 2 2 Ranged
Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb.png
Core


Chassis of MECHAZ0R.png

Chassis of MECHAZ0R



Erarity.png
Epic


Crest neutral.png
Neutral

4 2 4 Forcefield
Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb.png
Core


DECEPTIB0T.png

DECEPTIB0T



Erarity.png
Epic


Crest neutral.png
Neutral

5 5 5 Whenever this minion destroys an enemy, summon a different Mech minion from your deck nearby.


Immortal Vanguard.png
Immortal Vanguard


Dusk Rigger.png

Dusk Rigger



Rrarity.png
Rare


Songhai Crest.png
Songhai Empire

3 3 3 Backstab: (2).
Whenever this backstabs, put a MECHAZ0R Progression into your action bar.


Immortal Vanguard.png
Immortal Vanguard


Echo Deliverant.png

Echo Deliverant



Rrarity.png
Rare


Vanar Crest.png
Vanar Kindred

6 6 4 Whenever you summon another Mech, summon a copy of it nearby.


Immortal Vanguard.png
Immortal Vanguard


Helm of MECHAZ0R.png

Helm of MECHAZ0R



Crarity.png
Common


Crest neutral.png
Neutral

1 2 2 Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb.png
Core


Metaltooth.png

Metaltooth



Crarity.png
Common


Crest neutral.png
Neutral

2 2 2 If you have another Mech minion, this minion has Rush.


Immortal Vanguard.png
Immortal Vanguard


Nightmare Operant.png

Nightmare Operant



Rrarity.png
Rare


Abyssian Crest.png
Abyssian Host

2 3 2 Dying Wish: Shuffle a MECHAZ0R into your deck.


Immortal Vanguard.png
Immortal Vanguard


Oakenheart.png

Oakenheart



Rrarity.png
Rare


Lyonar Crest.png
Lyonar Kingdoms

5 4 5 Opening Gambit: Progresses MECHAZ0R build by +20%.
Your other Mech minions have +1/+1.


Immortal Vanguard.png
Immortal Vanguard


Project Ω.png

Project Ω



Lrarity.png
Legendary


Crest neutral.png
Neutral

6 1 1 This minion gains +2/+2 for each other Mech minion you summoned this game.


Immortal Vanguard.png
Immortal Vanguard


Replicant.png

Replicant



Crarity.png
Common


Crest neutral.png
Neutral

2 2 2 Opening Gambit: Draw another Replicant from your deck.


Immortal Vanguard.png
Immortal Vanguard


S.I.L.V.E.R..png

S.I.L.V.E.R.



Lrarity.png
Legendary


Crest neutral.png
Neutral

6 7 5 Whenever you summon this or another Mech, friendly Mechs gain all keywords of other friendly Mechs.


Immortal Vanguard.png
Immortal Vanguard


Seismoid.png

Seismoid



Rrarity.png
Rare


Magmar Crest.png
Magmar Aspects

2 3 1 Whenever you summon a Mech minion from your action bar, both players draw a card.


Immortal Vanguard.png
Immortal Vanguard


Silica Weaver.png

Silica Weaver



Rrarity.png
Rare


Vetruvian Crest.png
Vetruvian Imperium

5 4 4 Opening Gambit: Progresses MECHAZ0R build by +40%.


Immortal Vanguard.png
Immortal Vanguard


Sword of MECHAZ0R.png

Sword of MECHAZ0R



Rrarity.png
Rare


Crest neutral.png
Neutral

3 3 3 Frenzy
Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb.png
Core


Wings of MECHAZ0R.png

Wings of MECHAZ0R



Crarity.png
Common


Crest neutral.png
Neutral

2 1 4 Airdrop
Opening Gambit: Progresses MECHAZ0R build by +20%.


Spirit orb.png
Core


Devirshes[edit | edit source]

Wind Dervish idle.gifDunecaster breathing.gifKhanuum-Ka attack.gif

Main article: Dervish

Devirshes are Vetruvian-exclusive minions, their sand-based Golems. They generally are small, cheap and expendable, making them very good for pushing through damage or as sacrifices for spells. They're also obtained through Obelysks with the Summon Devirsh keyword.





Card Name Rarity Faction Cost Attack Health Ability Set


Dunecaster.png

Dunecaster



Crarity.png
Common


Vetruvian Crest.png
Vetruvian Imperium

2 2 1 Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears.


Spirit orb.png
Core


Duskweaver.png

Duskweaver



Crarity.png
Common


Vetruvian Crest.png
Vetruvian Imperium

2 2 1 Dying Wish: Put a random Scion's Wish spell into your action bar.


Prophecy orb.png
Unearthed Prophecy


Dustdrinker.png

Dustdrinker



Crarity.png
Common


Vetruvian Crest.png
Vetruvian Imperium

2 2 1 Intensify: Deal 1 damage to the enemy General and this minion gains +1 Health.


Trials of Mythron orb.png
Trials of Mythron


Khanuum-ka.png

Khanuum-ka



Lrarity.png
Legendary


Vetruvian Crest.png
Vetruvian Imperium

5 3 3 Flying, Rush
Dying Wish: A random friendly Dervish disappears, summoning a Khanuum-ka in its place.


Trials of Mythron orb.png
Trials of Mythron


Orb Weaver.png

Orb Weaver



Crarity.png
Common


Vetruvian Crest.png
Vetruvian Imperium

3 2 2 Opening Gambit: Summon a copy of this minion on a nearby space.


Spirit orb.png
Core


Sand Howler.png

Sand Howler



Rrarity.png
Rare


Vetruvian Crest.png
Vetruvian Imperium

3 3 3 Cannot be targeted by enemy spells.


Spirit orb.png
Core



Vespyrs[edit | edit source]

Snow Chaser idle.gifArctic Displacer idle.gifGlacial Elemental run.gif

Main article: Vespyr

Vanar exclusive, Vespyrs are frost-based fey. They are cheap and synergic minions focused on effects that trigger when other Vespyrs enter play.





Card Name Rarity Faction Cost Attack Health Ability Set


Ancient Grove.png

Ancient Grove



Lrarity.png
Legendary


Vanar Crest.png
Vanar Kindred

7 7 7 Provoke
Opening Gambit: Your minions gain "Dying Wish: Summon a 1/1 Treant with Provoke".


Spirit orb.png
Core


Arctic Displacer.png

Arctic Displacer



Basic


Vanar Crest.png
Vanar Kindred

5 10 4 Airdrop


Spirit orb.png
Core


Borean Bear.png

Borean Bear



Crarity.png
Common


Vanar Crest.png
Vanar Kindred

2 1 3 Whenever you summon a Vespyr minion, this minion gains +1 Attack.


Spirit orb.png
Core


Crystal Arbiter.png

Crystal Arbiter



Crarity.png
Common


Vanar Crest.png
Vanar Kindred

2 1 4 This minion has +3 Attack on your opponent's turn.


Prophecy orb.png
Unearthed Prophecy


Crystal Cloaker.png

Crystal Cloaker



Basic


Vanar Crest.png
Vanar Kindred

2 2 3 Infiltrate: Gain +2 Attack.


Spirit orb.png
Core


Draugar Lord.png

Draugar Lord



Erarity.png
Epic


Vanar Crest.png
Vanar Kindred

6 4 8 Dying Wish: Summon a 4/8 Ice Drake on this space.


Spirit orb.png
Core


Glacial Elemental.png

Glacial Elemental



Rrarity.png
Rare


Vanar Crest.png
Vanar Kindred

3 2 3 Whenever you summon a Vespyr minion, deal 2 damage to a random enemy minion.


Spirit orb.png
Core


Hydrogarm.png

Hydrogarm



Erarity.png
Epic


Vanar Crest.png
Vanar Kindred

4 3 3 Blood Surge: Deal 1 damage to enemy minions in this row and Stun them.


Immortal Vanguard.png
Immortal Vanguard


Iceblade Dryad.png

Iceblade Dryad



Erarity.png
Epic


Vanar Crest.png
Vanar Kindred

3 3 3 Opening Gambit: Give a friendly Vespyr minion +1/+1 and Flying.


Shimzar orb.png
Denizens of Shim'Zar


Meltwater Moose.png

Meltwater Moose



Crarity.png
Common


Vanar Crest.png
Vanar Kindred

4 6 7 When this minion is summoned, Stun it.


Trials of Mythron orb.png
Trials of Mythron


Myriad.png

Myriad



Crarity.png
Common


Vanar Crest.png
Vanar Kindred

3 3 3 Blood Surge: Summon a random Wall nearby.


Ancient bonds orb.png
Ancient Bonds


Shivers.png

Shivers



Erarity.png
Epic


Vanar Crest.png
Vanar Kindred

2 2 1 Flying
Infiltrate: When this minion attacks, permanently gain 1 mana crystal.


Prophecy orb.png
Unearthed Prophecy


Snow Chaser.png

Snow Chaser



Rrarity.png
Rare


Vanar Crest.png
Vanar Kindred

1 2 1 Infiltrate: When this minion dies, return it to your action bar.


Spirit orb.png
Core


Snow Rippler.png

Snow Rippler



Crarity.png
Common


Vanar Crest.png
Vanar Kindred

3 3 4 Infiltrate: Whenever this minion damages a General, put a random Battle Pet into your action bar.


Shimzar orb.png
Denizens of Shim'Zar


Structures[edit | edit source]

Bastion idle.gifLavastorm Obelysk breathing.gifGate to the Undervault breathing.gif

Main article: Structure

Structures are utility tools generally unable to move or attack, but continually offering effects like summoning units and enhancing those in field. Vetruvian focuses in special structures named Obelysks.





Card Name Rarity Faction Cost Attack Health Ability Set


Bastion.png

Bastion



Erarity.png
Epic


Crest neutral.png
Neutral

3 0 5 At the end of your turn, give all friendly minions +1 health.


Spirit orb.png
Core


Ethereal Obelysk.png

Ethereal Obelysk



Basic


Vetruvian Crest.png
Vetruvian Imperium

2 0 6 Summon Dervish


Spirit orb.png
Core


Fireblaze Obelysk.png

Fireblaze Obelysk



Rrarity.png
Rare


Vetruvian Crest.png
Vetruvian Imperium

3 0 6 Summon Dervish
Your dervishes have +1 Attack.


Spirit orb.png
Core


Gate to the Undervault.png

Gate to the Undervault



Lrarity.png
Legendary


Abyssian Crest.png
Abyssian Host

4 0 0 Build: (3).
Invulnerable
Deathwatch: Summon a random Demon nearby.


Immortal Vanguard.png
Immortal Vanguard


Ironcliffe Monument.png

Ironcliffe Monument



Lrarity.png
Legendary


Lyonar Crest.png
Lyonar Kingdoms

4 0 10 Build: (2).
Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian.


Immortal Vanguard.png
Immortal Vanguard


Lavastorm Obelysk.png

Lavastorm Obelysk



Rrarity.png
Rare


Vetruvian Crest.png
Vetruvian Imperium

2 0 4 Summon Dervish
At the start of your turn, deal 6 damage to all enemy minions in this row.


Prophecy orb.png
Unearthed Prophecy


Simulacra Obelysk.png

Simulacra Obelysk



Lrarity.png
Legendary


Vetruvian Crest.png
Vetruvian Imperium

3 0 7 Build: (2).
Summon Dervish
When this minion is built, start building another on a nearby space.


Immortal Vanguard.png
Immortal Vanguard


Trygon Obelysk.png

Trygon Obelysk



Lrarity.png
Legendary


Vetruvian Crest.png
Vetruvian Imperium

4 0 9 Summon Dervish
Summon Dervish
Summon Dervish


Prophecy orb.png
Unearthed Prophecy


Windstorm Obelysk.png

Windstorm Obelysk



Crarity.png
Common


Vetruvian Crest.png
Vetruvian Imperium

2 0 4 Summon Dervish
Your dervishes have +1 Health.


Spirit orb.png
Core


Changes[edit | edit source]

  • v. 1.82 - Added the Bond mechanic.
  • v. 1.92 - Warmaster as a tribe was removed.