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Songhai Empire

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SonghaiCrestWallpaper.jpg

As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.

Lore Information[edit | edit source]

The Songhai Empire is the second largest splinter of the original human tribe after the Lyonar Kingdoms. They have heavily adapted to the most lethal expanses of the world of Mythron, in the closed and remote jungles where hyper-predators and deadly blossoms lie. For more information, see Lore.

Strengths[edit | edit source]

  • You have various options to deal damage, with both direct spell damage and damage-focused buffs.
  • High combo synergy allows you to deal heavy burst damage in one turn.
  • You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
  • Can fight up close or at range using your Minions and spells.
  • You have the most diverse positioning options, using teleportation to your advantage.

Weaknesses[edit | edit source]

  • Your Minions are very frail.
  • You have low defensive options outside of retreating.
  • It's difficult for you to remove big threats.
  • You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
  • If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.

Trivia[edit | edit source]

For a more in-depth look, check out Guides and Decks created by the community!

Generals[edit | edit source]





Card Name Rarity Type Attack Health Ability Set


Kaleos Xaan.png

Kaleos Xaan



Basic

General 2 25 Bloodbound Spell: Teleport a friendly minion up to 2 spaces.


Spirit orb.png
Core


Reva Eventide.png

Reva Eventide



Basic

General 2 25 Bloodbound Spell: Summon a Heartseeker nearby your General.


Spirit orb.png
Core


Shidai Stormblossom.png

Shidai Stormblossom



Basic

General 2 25 Bloodbound Spell: Put a Spellsword into your action bar that cannot be replaced.


Spirit orb.png
Core


Minions[edit | edit source]





Card Name Rarity Race Cost Attack Health Ability Set


Ace.png

Ace



Crarity.png
Common

Battle Pet 1 1 2 Ranged


Shimzar orb.png
Denizens of Shim'Zar


Bakezori.png

Bakezori



Erarity.png
Epic

Minion 4 2 6 Whenever this minion is moved for any reason, draw a card.


Trials of Mythron orb.png
Trials of Mythron


Battle Panddo.png

Battle Panddo



Erarity.png
Epic

Minion 3 2 4 Whenever this minion takes damage, deal 1 damage to all enemies.


Shimzar orb.png
Denizens of Shim'Zar


Calligrapher.png

Calligrapher



Lrarity.png
Legendary

Arcanyst 7 3 7 Rush
Whenever this minion attacks, put three Songhai spells into your action bar.


Ancient bonds orb.png
Ancient Bonds


Celestial Phantom.png

Celestial Phantom



Rrarity.png
Rare

Minion 3 1 5 Destroy any minion damaged by this minion.


Spirit orb.png
Core


Chakri Avatar.png

Chakri Avatar



Basic

Arcanyst 2 1 2 Whenever you cast a spell, this minion gains +1/+1


Spirit orb.png
Core


Coalfist.png

Coalfist



Crarity.png
Common

Minion 4 5 4 Intensify: Give a random nearby friendly minion +2 Attack this turn.


Trials of Mythron orb.png
Trials of Mythron


Dusk Rigger.png

Dusk Rigger



Rrarity.png
Rare

Mech 3 3 3 Backstab: (2).
Whenever this backstabs, put a MECHAZ0R Progression into your action bar.


Immortal Vanguard.png
Immortal Vanguard


Eternity Painter.png

Eternity Painter



Lrarity.png
Legendary

Minion 6 3 4 At the end of your turn, transform all nearby enemy minions into 0/2 Panddos that cannot be attacked.


Prophecy orb.png
Unearthed Prophecy


Flamewreath.png

Flamewreath



Crarity.png
Common

Minion 4 2 4 Whenever this minion is moved for any reason, it deals 2 damage to all enemies around it.


Prophecy orb.png
Unearthed Prophecy


Four Winds Magi.png

Four Winds Magi



Rrarity.png
Rare

Arcanyst 4 4 4 Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General


Spirit orb.png
Core


Geomancer.png

Geomancer



Rrarity.png
Rare

Minion 5 5 4 Opening Gambit: Your Bloodbound Spell is Phoenix Fire.


Ancient bonds orb.png
Ancient Bonds


Gore Horn.png

Gore Horn



Rrarity.png
Rare

Minion 3 3 3 Backstab: (2)
After this minion attacks, it gains +1/+1.


Spirit orb.png
Core


Grandmaster Zendo.png

Grandmaster Zendo



Lrarity.png
Legendary

Minion 6 3 6 The enemy General moves and attacks automatically.


Spirit orb.png
Core


Hamon Bladeseeker.png

Hamon Bladeseeker



Erarity.png
Epic

Minion 5 8 8 At the start of your turn, deal 2 damage to your General.


Spirit orb.png
Core


Heartseeker.png

Heartseeker



Crarity.png
Common

Minion 1 1 1 Ranged


Spirit orb.png
Core


Hideatsu the Ebon Ox.png

Hideatsu the Ebon Ox



Mrarity.png
Mythron

Minion 0 5 5 Trial: Summon 7 minions from your action bar with different costs.
Destiny: Summon friendly minions to deal their cost as damage to an enemy.


Trials of Mythron orb.png
Trials of Mythron


Hundred-Handed Rakushi.png

Hundred-Handed Rakushi



Crarity.png
Common

Minion 3 3 4 Sentinel: Minion summoned.
Deal 2 damage to the minion that transformed this.


Prophecy orb.png
Unearthed Prophecy


Jade Monk.png

Jade Monk



Crarity.png
Common

Minion 3 4 3 Whenever this minion takes damage, deal 1 damage to a random enemy minion.


Spirit orb.png
Core


Kaido Assassin.png

Kaido Assassin



Basic

Minion 2 2 3 Backstab: (1).


Spirit orb.png
Core


Kaido Expert.png

Kaido Expert



Rrarity.png
Rare

Minion 3 2 2 Backstab: (1).
Whenever this minion backstabs, summon a minion with Backstab that costs 2 or less from your deck nearby.


Trials of Mythron orb.png
Trials of Mythron


Katara.png

Katara



Crarity.png
Common

Minion 1 1 3 Backstab: (1).


Shimzar orb.png
Denizens of Shim'Zar


Keshrai Fanblade.png

Keshrai Fanblade



Crarity.png
Common

Minion 4 5 3 Opening Gambit: Next turn, opponent's spells cost 2 more to cast


Spirit orb.png
Core


Ki Beholder.png

Ki Beholder



Rrarity.png
Rare

Minion 3 3 2 Ranged
Opening Gambit: An enemy minion cannot move next turn.


Shimzar orb.png
Denizens of Shim'Zar


Kindling.png

Kindling



Erarity.png
Epic

Arcanyst 4 3 5 Whenever you cast a spell, your Arcanyst minions gain +1 Attack.


Ancient bonds orb.png
Ancient Bonds


Lantern Fox.png

Lantern Fox



Erarity.png
Epic

Minion 3 2 3 Whenever this minion takes damage, put a Phoenix Fire into your action bar.


Spirit orb.png
Core


Manakite Drifter.png

Manakite Drifter



Crarity.png
Common

Minion 4 5 5 Build: (2).
When this minion is built, gain +2 mana this turn.


Immortal Vanguard.png
Immortal Vanguard


Massacre Artist.png

Massacre Artist



Lrarity.png
Legendary

Minion 4 2 5 Backstab: (2).
After this minion attacks and backstabs, all attacks are backstabs this turn.


Trials of Mythron orb.png
Trials of Mythron


Mind-Cage Oni.png

Mind-Cage Oni



Rrarity.png
Rare

Minion 3 3 2 Sentinel: Spell cast.
Whenever your opponent casts a spell, put a copy of that spell into your action bar.


Prophecy orb.png
Unearthed Prophecy


Mizuchi.png

Mizuchi



Rrarity.png
Rare

Minion 3 2 5 Sentinel: General attacks.
Flying
Backstab: (2).


Prophecy orb.png
Unearthed Prophecy


Onyx Jaguar.png

Onyx Jaguar



Erarity.png
Epic

Minion 5 3 3 Whenever a friendly unit is moved for any reason, it gains +1/+1.


Shimzar orb.png
Denizens of Shim'Zar


Orizuru.png

Orizuru



Crarity.png
Common

Minion 3 3 4 Flying


Trials of Mythron orb.png
Trials of Mythron


Penumbraxx.png

Penumbraxx



Lrarity.png
Legendary

Minion 3 4 1 Build: (2).
Backstab: (2).
Whenever this backstabs, transform it into a building with Build (1).


Immortal Vanguard.png
Immortal Vanguard


Scarlet Viper.png

Scarlet Viper



Crarity.png
Common

Minion 5 2 5 Flying
Backstab: (4).


Spirit orb.png
Core


Scroll Bandit.png

Scroll Bandit



Erarity.png
Epic

Arcanyst 2 1 3 Backstab: (1).
Whenever this backstabs, steal a spell from your opponent's deck.


Prophecy orb.png
Unearthed Prophecy


Second-sword Sarugi.png

Second-sword Sarugi



Lrarity.png
Legendary

Minion 7 4 7 Your spells cost 2 less.


Immortal Vanguard.png
Immortal Vanguard


Sparrowhawk.png

Sparrowhawk



Crarity.png
Common

Arcanyst 3 3 3 Bond: Put a Mist Dragon Seal into your action bar.


Ancient bonds orb.png
Ancient Bonds


Storm Kage.png

Storm Kage



Lrarity.png
Legendary

Minion 7 5 10 Whenever one of your spells deals damage, put a Kage Lightning in your action bar.


Spirit orb.png
Core


Storm Sister Alkyone.png

Storm Sister Alkyone



Lrarity.png
Legendary

Minion 4 3 5 Spells you cast that deal damage deal +1 damage.


Spirit orb.png
Core


Suzumebachi.png

Suzumebachi



Crarity.png
Common

Minion 2 1 4 Whenever you cast a spell, this minion gains +1 Attack until your next turn.


Immortal Vanguard.png
Immortal Vanguard


Tusk Boar.png

Tusk Boar



Lrarity.png
Legendary

Minion 2 2 3 Rush
Return this minion to your action bar at the beginning of your turn.


Spirit orb.png
Core


Twilight Fox.png

Twilight Fox



Lrarity.png
Legendary

Minion 3 3 4 Blood Surge: Teleport a random enemy to the space behind your General.


Ancient bonds orb.png
Ancient Bonds


Whiplash.png

Whiplash



Crarity.png
Common

Minion 3 4 3 Blood Surge: Deal 2 damage to the enemy General.


Ancient bonds orb.png
Ancient Bonds


Widowmaker.png

Widowmaker



Basic

Minion 3 2 3 Ranged


Spirit orb.png
Core


Wildfire Tenketsu.png

Wildfire Tenketsu



Erarity.png
Epic

Minion 4 3 5 Blood Surge: Put an Eight Gates into your action bar.


Immortal Vanguard.png
Immortal Vanguard


Xenkai Cannoneer.png

Xenkai Cannoneer



Lrarity.png
Legendary

Minion 5 4 4 Ranged
Whenever you summon a minion with Ranged, that minion gains Rush.


Trials of Mythron orb.png
Trials of Mythron


Xho.png

Xho



Rrarity.png
Rare

Battle Pet 2 2 3 Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less.


Shimzar orb.png
Denizens of Shim'Zar


Spells[edit | edit source]





Card Name Rarity Type Cost Ability Set


Ancestral Divination.png

Ancestral Divination



Crarity.png
Common

Spell 4 Draw a card for each friendly minion.


Spirit orb.png
Core


Artifact Defiler.png

Artifact Defiler



Crarity.png
Common

Spell 2 Destroy all artifacts on the enemy General.


Spirit orb.png
Core


Assassination Protocol.png

Assassination Protocol



Crarity.png
Common

Spell 1 Reactivate an exhausted friendly minion. It cannot damage or attack Generals this turn.


Immortal Vanguard.png
Immortal Vanguard


Bamboozle.png

Bamboozle



Erarity.png
Epic

Spell 3 Transform a nearby enemy minion into a 0/2 Panddo. If it is already a Panddo, instead destroy it and draw to fill your action bar.


Immortal Vanguard.png
Immortal Vanguard


Bombard.png

Bombard



Rrarity.png
Rare

Spell 5 Reactivate your minions with Ranged.


Prophecy orb.png
Unearthed Prophecy


Cobra Strike.png

Cobra Strike



Erarity.png
Epic

Spell 4 Deal 3 damage to an enemy minion AND the enemy General.


Ancient bonds orb.png
Ancient Bonds


Crimson Coil.png

Crimson Coil



Crarity.png
Common

Spell 2 Deal 2 damage to a minion. Activate your Battle Pets.


Shimzar orb.png
Denizens of Shim'Zar


Deathstrike Seal.png

Deathstrike Seal



Rrarity.png
Rare

Spell 2 Give a friendly minion, "Destroy any minion damaged by this minion."


Spirit orb.png
Core


Eight Gates.png

Eight Gates



Lrarity.png
Legendary

Spell 2 Spells you cast this turn that deal damage deal +2 damage.


Spirit orb.png
Core


Ethereal Blades.png

Ethereal Blades



Crarity.png
Common

Spell 2 Give a friendly minion AND your General +2 Attack this turn.


Ancient bonds orb.png
Ancient Bonds


Firestorm Mantra.png

Firestorm Mantra



Erarity.png
Epic

Spell 6 Steal Health from the enemy General equal to twice the number of spells cast this turn.


Prophecy orb.png
Unearthed Prophecy


Flicker.png

Flicker



Erarity.png
Epic

Spell 3 Teleport your General to a space behind an enemy.


Prophecy orb.png
Unearthed Prophecy


Ghost Lightning.png

Ghost Lightning



Basic

Spell 1 Deal 1 damage to all enemy minions.


Spirit orb.png
Core


Gotatsu.png

Gotatsu



Crarity.png
Common

Spell 1 Deal 1 damage to a minion. Draw a card at end of turn.


Prophecy orb.png
Unearthed Prophecy


Heaven's Eclipse.png

Heaven's Eclipse



Lrarity.png
Legendary

Spell 5 Draw 3 spell cards from your deck.


Spirit orb.png
Core


Inner Focus.png

Inner Focus



Basic

Spell 1 Reactivate an exhausted friendly minion with 3 or less Attack.


Spirit orb.png
Core


Joseki.png

Joseki



Crarity.png
Common

Spell 1 Each player steals a random card from their opponent's deck.


Ancient bonds orb.png
Ancient Bonds


Kensho Vortex.png

Kensho Vortex



Lrarity.png
Legendary

Spell 11 Costs 1 less for each spell you cast this game. Whenever you cast a spell this turn, summon a minion that costs up to 2 more nearby your General.


Trials of Mythron orb.png
Trials of Mythron


Killing Edge.png

Killing Edge



Basic

Spell 3 Give a friendly minion +4/+2. If that minion has Backstab, draw a card at end of turn.


Spirit orb.png
Core


Knucklestorm.png

Knucklestorm



Crarity.png
Common

Spell 1 Intensify: Deal 1 damage to an enemy.


Trials of Mythron orb.png
Trials of Mythron


Koan of Horns.png

Koan of Horns



Lrarity.png
Legendary

Spell 8 Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards.


Shimzar orb.png
Denizens of Shim'Zar


Mana Vortex.png

Mana Vortex



Rrarity.png
Rare

Spell 0 The next spell you cast this turn costs 1 less.


Spirit orb.png
Core


Mass Flight.png

Mass Flight



Rrarity.png
Rare

Spell 2 Give all friendly minions Flying this turn.


Immortal Vanguard.png
Immortal Vanguard


Meditate.png

Meditate



Rrarity.png
Rare

Spell 0 Shuffle five copies of the spell you cast most recently into your deck (excluding Meditate).


Trials of Mythron orb.png
Trials of Mythron


Mirror Meld.png

Mirror Meld



Rrarity.png
Rare

Spell 2 Summon a copy of a friendly minion that costs 2 or less nearby.


Shimzar orb.png
Denizens of Shim'Zar


Mist Dragon Seal.png

Mist Dragon Seal



Crarity.png
Common

Spell 1 Give a friendly minion +1/+1 and teleport it anywhere.


Spirit orb.png
Core


Mist Walking.png

Mist Walking



Rrarity.png
Rare

Spell 1 Teleport your General up to 2 spaces.


Spirit orb.png
Core


Obscuring Blow.png

Obscuring Blow



Rrarity.png
Rare

Spell 1 Give a friendly minion or General Backstab (2).


Ancient bonds orb.png
Ancient Bonds


Onyx Bear Seal.png

Onyx Bear Seal



Erarity.png
Epic

Spell 3 Transform an enemy minion into a 0/2 Panddo that cannot be attacked.


Spirit orb.png
Core


Pandamonium.png

Pandamonium



Erarity.png
Epic

Spell 4 Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn.


Shimzar orb.png
Denizens of Shim'Zar


Pandatentiary.png

Pandatentiary



Erarity.png
Epic

Spell 3 Surround the enemy General with friendly Panddo that disappear at the start of your next turn.


Trials of Mythron orb.png
Trials of Mythron


Phoenix Barrage.png

Phoenix Barrage



Crarity.png
Common

Spell 5 Deal 3 damage to anything.
Put a Phoenix Fire into your action bar.


Trials of Mythron orb.png
Trials of Mythron


Phoenix Fire.png

Phoenix Fire



Basic

Spell 2 Deal 3 damage to anything.


Spirit orb.png
Core


Saberspine Seal.png

Saberspine Seal



Basic

Spell 2 Give a minion or General +3 Attack this turn.


Spirit orb.png
Core


Second Self.png

Second Self



Rrarity.png
Rare

Spell 2 Put an EXACT copy of a friendly minion into your action bar.


Trials of Mythron orb.png
Trials of Mythron


Seeker Squad.png

Seeker Squad



Lrarity.png
Legendary

Spell 5 Summon a Heartseeker in each nearby space diagonal from your General.


Immortal Vanguard.png
Immortal Vanguard


Shadow Waltz.png

Shadow Waltz



Crarity.png
Common

Spell 1 Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1.


Shimzar orb.png
Denizens of Shim'Zar


Spiral Counter.png

Spiral Counter



Crarity.png
Common

Spell 1 Deal 8 damage to an enemy minion that attacked last turn.


Prophecy orb.png
Unearthed Prophecy


Spiral Technique.png

Spiral Technique



Erarity.png
Epic

Spell 8 Deal 8 damage to anything.


Spirit orb.png
Core


Substitution.png

Substitution



Erarity.png
Epic

Spell 3 Switch positions between a friendly minion and your General.


Immortal Vanguard.png
Immortal Vanguard


Thunderbomb.png

Thunderbomb



Crarity.png
Common

Spell 3 Deal 3 damage to an enemy and 1 damage to all enemies around it.


Immortal Vanguard.png
Immortal Vanguard


Twilight Reiki.png

Twilight Reiki



Lrarity.png
Legendary

Spell 5 Put 3 random Songhai minions into your action bar. They cost 1 less.


Prophecy orb.png
Unearthed Prophecy


Twin Strike.png

Twin Strike



Crarity.png
Common

Spell 3 Deal 2 damage to exactly two random enemy minions. Draw a card at end of turn.


Spirit orb.png
Core


Artifacts[edit | edit source]





Card Name Rarity Type Cost Ability Set


Bangle of Blinding Strike.png

Bangle of Blinding Strike



Rrarity.png
Rare

Artifact 3 Your General has Celerity.


Ancient bonds orb.png
Ancient Bonds


Bloodrage Mask.png

Bloodrage Mask



Basic

Artifact 2 Whenever you cast a spell, deal 1 damage to the enemy General.


Spirit orb.png
Core


Crescent Spear.png

Crescent Spear



Lrarity.png
Legendary

Artifact 1 Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage.


Shimzar orb.png
Denizens of Shim'Zar


Cyclone Mask.png

Cyclone Mask



Erarity.png
Epic

Artifact 3 Your General gains Ranged.


Spirit orb.png
Core


Horned Mask.png

Horned Mask



Erarity.png
Epic

Artifact 1 Your General gains +1 Attack.
After a friendly minion with Backstab attacks, it gains +1/+1.


Trials of Mythron orb.png
Trials of Mythron


Mask of Shadows.png

Mask of Shadows



Lrarity.png
Legendary

Artifact 2 Your General gains +1 Attack.
Your General gains Backstab (4).


Spirit orb.png
Core


Ornate Hiogi.png

Ornate Hiogi



Rrarity.png
Rare

Artifact 6 Whenever you cast a spell, draw a card.


Immortal Vanguard.png
Immortal Vanguard


Unbounded Energy Amulet.png

Unbounded Energy Amulet



Lrarity.png
Legendary

Artifact 3 Your General gains +1 Attack.
Your General may move an additional space.


Prophecy orb.png
Unearthed Prophecy


Tokens[edit | edit source]





Card Name Rarity Type Cost Attack Health Ability Set


Blazing Relic.png

Blazing Relic



Token from

Reliquarian

Artifact 0 Your General gains +X Attack and whenever your general attacks or counterattacks, deal x damage to a random enemy where X is the Attack of the sacrificed minion.


Immortal Vanguard.png
Immortal Vanguard


Kiyomori.png

Kiyomori



Token from

Shidai Stormblossom

Spell 1 Your General may move an additional space this turn.


Spirit orb.png
Core


Kotetsu.png

Kotetsu



Token from

Shidai Stormblossom

Spell 1 Give a friendly minion or General Backstab (2) this turn.


Spirit orb.png
Core


MECHAZ0R Progression.png

MECHAZ0R Progression



Token from

Dusk Rigger

Spell 0 Progresses MECHAZ0R build by +20%.


Immortal Vanguard.png
Immortal Vanguard


Murasame.png

Murasame



Token from

Shidai Stormblossom

Spell 1 Draw a card at end of turn.


Spirit orb.png
Core


Panddo.png

Panddo



Token from

Bamboozle, Eternity Painter, Onyx Bear Seal, Pandamonium, Pandatentiary

Minion 1 0 2 Cannot be attacked


Spirit orb.png
Core


Petal Flurry.png

Petal Flurry



Token from

Shidai Stormblossom

Spell 1 Put a Spellsword into your action bar that cannot be replaced.


Spirit orb.png
Core


Tanahashi.png

Tanahashi



Token from

Shidai Stormblossom

Spell 1 Teleport an enemy minion 1 space.


Spirit orb.png
Core


Watchful Sentinel (Songhai Minion).png

Watchful Sentinel (Songhai Minion)



Token from

Mind-Cage Oni, Mizuchi, Hundred-Handed Rakushi

Minion 3 3 3 Sentinel: This transforms into a powerful minion if its hidden condition is met.


Prophecy orb.png
Unearthed Prophecy

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