Psychic Conduit

From Duelyst Wiki
Jump to: navigation, search










Psychic Conduit.png
Faction Vetruvian Imperium
Cost 3
Rarity



Rrarity.png
Rare
Ability Reactivate and take control of an enemy minion with 2 or less Attack until end of turn.
Set


Shimzar orb.png
Denizens of Shim'Zar


Description[edit | edit source]

Reactivate and take control of an enemy minion with 2 or less Attack until end of turn.

Interactions[edit | edit source]

  • When you Conduit a minion, it is activated, allowing you to use it that turn.
  • If you use Blindscorch or Decension on a minion, then use Psychic Conduit to take control of it, dispelling it will remove the attack debuff but keep it under your control until the end of turn.
  • Be aware that stealing a Infiltrate minion will change its orientation on the board. So the side the Infiltrate minion needs to be on to Infiltrate changes.
  • If you cast Wither on an enemy minion and then cast Psychic Conduit on it, it will die after opponent's turn anyway despite it says "disappears when you end your turn", because giving the minion back apparently happens earlier.

Balance Changes[edit | edit source]

v. 1.71 - added with the Denizens of Shim'Zar expansion.






Animations[edit | edit source]

Psychic Conduit active.gif
Active
Psychic Conduit actionbar.gif
Actionbar
100px
Effect