Lyonar Kingdoms

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LyonarCrestWallpaper.jpg

Lyonar uses lots of Provokes and high health Minions to focus on having massive presence on the battlefield. When playing as Lyonar, your goal is to amass a large, sturdy army to beat your opponent down. You can make use of Lyonar’s excellent healing abilities to keep your Minions and General alive. To finish your opponent off, you can use cards like Divine Bond to turn your Minions’ Health into damage to deal lots of damage in one Attack, or Skywind Glaives and other Zeal effects to turn your nearby Minions into powerhouse Attackers. Recommended for beginners.

Strengths[edit | edit source]

  • Your Minions have lots of Health and very efficient combat stats overall for their cost.
  • You have access to the widest variety of healing options.
  • Lots of area-of-effect damage so you can blow apart the battlefield.
  • You can use many different types of Dispels to disrupt bonus effects on other Minions.
  • Extremely threatening when you're in melee range of your opponent.

Weaknesses[edit | edit source]

  • Difficult for you and your army to catch fleeing enemies.
  • You have limited Attack options at range.
  • Difficult for you to break enemy Artifacts.
  • Your spells often need allied Minions to be alive for at least one turn before they can be effective.
  • Difficult for you to come back from a losing position when your opponent takes control of the battlefield.
For a more in-depth look, check out Guides and Decks created by the community!

Generals[edit | edit source]

Image Name Type Attack Health Bloodborn Spell
Argeon Highmayne.png Argeon Highmayne General 2 25 Roar active.gif
Roar: Give a minion nearby your General +2 Attack.
Zir'An Sunforge.png Zir'An Sunforge Alternate General 2 25 Afterglow active.gif
Afterglow: Restore 3 Health to any minion.
Brome Warcrest.png Brome Warcrest Alternate General 2 25 Conscript active.gif
Conscript: Summon a 1/2 Crestfallen with Zeal: Provoke in front of your General.

Minions[edit | edit source]

Image Name Rarity Type Cost Attack Health Ability Set Standard
Silverguard Squire.png Silverguard Squire Crarity.png
Common
Minion 1 1 4 Core.png
Core
Yes
Slo.png Slo Crarity.png
Common
Battlepet 1 1 4 Provoke Shimzar orb.png
Shim'zar
No
Sunrise Cleric.png Sunrise Cleric Crarity.png
Common
Minion 1 1 3 Opening Gambit: Turn a nearby space into Hallowed Ground. Prophecy orb.png
Unearthed Prophecy
Yes
Azurite Lion.png Azurite Lion Crarity.png
Common
Minion 2 2 3 Celerity Core.png
Core
Yes
Fiz.png Fiz Rrarity.png
Rare
Battlepet 2 3 3 Opening Gambit: Restore 2 health to a minion or general Shimzar orb.png
Shim'zar
No
Lightchaser.png Lightchaser Crarity.png
Common
Minion 2 3 2 When ANY minion or General is healed,
this minion gains +1/+1
Core.png
Core
Yes
Pureblade Enforcer.png Pureblade Enforcer Crarity.png
Common
Minion 2 1 3 Whenever your opponent casts a spell, this minion gains +1/+1. Prophecy orb.png
Unearthed Prophecy
Yes
Sun Wisp.png Sun Wisp Crarity.png
Common
Minion 2 2 1 Opening Gambit: Draw a card. Shimzar orb.png
Shim'zar
No
Sunstone Templar.png Sunstone Templar Erarity.png
Epic
Minion 2 1 4 When this attacks or counterattacks,
it dispels that enemy
Core.png
Core
No
Warblade.png Warblade Collection card rarity common@2x.png
Common
Golem 2 1 4 Bond: Other friendly minions gain +1/+1. Ancient bonds orb.png
Bloodbound Ancients
Yes
Windblade Adept.png Windblade Adept Basic Minion 2 2 3 Zeal: Gains +2 Attack Core.png
Core
Yes
Arclyte Sentinel.png Arclyte Sentinel Rrarity.png
Rare
Minion 3 2 4 Opening Gambit: Give ANY nearby minion
+2 Attack but -2 Health
Core.png
Core
Yes
Auroara.png Auroara Erarity.png
Epic
Minion 3 1 5 Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack. Prophecy orb.png
Unearthed Prophecy
Yes
Decorated Enlistee.png Decorated Enlistee Crarity.png
Common
Minion 3 1 5 While at full Health, this minion has +3 Attack. Immortal Orb.png
Immortal Vanguard
Yes
Gryphon Fledgling.png Gryphon Fledgling Rrarity.png
Rare
Minion 3 5 3 Zeal: Flying Mythron Orb.png
Trials of Mythron
Yes
Legion.png Legion Crarity.png
Common
Minion 3 3 2 Intensify: Put 1 Crestfallen into your action bar. Shuffle a copy of this minion into your deck. Mythron Orb.png
Trials of Mythron
Yes
Radiant Dragoon.png Radiant Dragoon Rrarity.png
Rare
Minion 3 3 4 At the end of your turn, give a friendly minion +1 health Shimzar orb.png
Shim'zar
No
Scintilla.png Scintilla Crarity.png
Common
Minion 3 3 4 Blood Surge: Restore 3 health to your General. Ancient bonds orb.png
Bloodbound Ancients
Yes
Silverguard Knight.png Silverguard Knight Basic Minion 3 1 5 Provoke, Zeal: Gains +2 Attack Core.png
Core
Yes
Sol Pontiff.png Sol Pontiff Collection card rarity rare@2x.png
Rare
Golem 3 1 4 Zeal: Your Golems have +2 Attack. Ancient bonds orb.png
Bloodbound Ancients
Yes
Sunforge Lancer.png Sunforge Lancer Erarity.png
Epic
Minion 3 2 4 Whenever ANY minion or general is healed, give your general +1 attack Core.png
Core
Yes
Surgeforger.png Surgeforger Lrarity.png
Legendary
Minion 3 2 2 Whenever you summon a minion nearby this minion, give them both +1/+1. Immortal Orb.png
Immortal Vanguard
Yes
Vigilator.png Vigilator Crarity.png
Common
Minion 3 3 4 Build: (1). When this minion is built, give nearby friendly minions +3 Health. Immortal Orb.png
Immortal Vanguard
Yes
Ironcliffe Monument.png Ironcliffe Monument Lrarity.png
Legendary
Structure 4 0 10 Build: (2). Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian. Immortal Orb.png
Immortal Vanguard
Yes
Lysian Brawler.png Lysian Brawler Crarity.png
Common
Minion 4 4 4 Celerity Core.png
Core
Yes
Solpiercer.png Solpiercer Rrarity.png
Rare
Minion 4 3 4 Zeal: Ranged Prophecy orb.png
Unearthed Prophecy
Yes
Sun Sister Sterope.png Sun Sister Sterope Lrarity.png
Legendary
Minion 4 4 4 Whenever ANY minion or general is healed, put a True Strike into your action bar Achievement Card Yes
Sunbreaker.png Sunbreaker Rrarity.png
Rare
Minion 4 2 4 Forcefield
Your Bloodbound spell is Tempest.
Ancient bonds orb.png
Bloodbound Ancients
Yes
Sunriser.png Sunriser Erarity.png
Epic
Minion 4 3 4 When ANY minion or General is healed,
deal 2 damage to all nearby enemies
Core.png
Core
Yes
Suntide Maiden.png Suntide Maiden Crarity.png
Common
Minion 4 3 6 Zeal: At the end of your turn,
restore this minion to full Health
Core.png
Core
Yes
War Judicator.png War Judicator Rrarity.png
Rare
Minion 4 4 5 Nearby friendly minions cannot be targeted by enemy spells. Prophecy orb.png
Unearthed Prophecy
Yes
Windcliffe Alarmist.png Windcliffe Alarmist Crarity.png
Common
Minion 4 2 2 Opening Gambit: Summon a 5/5 Windcliffe Protector with Provoke from your deck. Mythron Orb.png
Trials of Mythron
Yes
Grand Strategos.png Grand Strategos Mrarity.png
Mythron
Minion 5 5 5 Trial: Summon 12 minions with 1 or less Attack.
Destiny: Promote other friendly minions at the end of your turn.
Mythron Orb.png
Trials of Mythron
Yes
Ironcliffe Guardian.png Ironcliffe Guardian Rrarity.png
Rare
Minion 5 3 10 Airdrop, Provoke Core.png
Core
Yes
Oakenheart.png Oakenheart Rrarity.png
Rare
Mech 5 4 5 Opening Gambit: Progresses MECHAZ0R build by +20%. Your other Mech minions have +1/+1. Immortal Orb.png
Immortal Vanguard
Yes
Second Sun.png Second Sun Rrarity.png
Rare
Minion 5 0 8 Zeal: Gains +8 Attack Core.png
Core
Yes
War Exorcist.png War Exorcist Lrarity.png
Legendary
Minion 5 3 8 Provoke
At the start of your turn, Holy Immolation your damaged minions.
Mythron Orb.png
Trials of Mythron
Yes
Windcliffe Protector.png Windcliffe Protector Erarity.png
Epic
Minion 5 5 5 Provoke
When a friendly Windcliffe Alarmist dies, transform this minion into a Windcliffe Alarmist.
Mythron Orb.png
Trials of Mythron
Yes
Elyx Stormblade.png Elyx Stormblade Lrarity.png
Legendary
Minion 6 7 7 Provoke, Your minions and General may move an
additional space
Core.png
Core
Yes
Prominence.png Prominence Erarity.png
Epic
Minion 6 4 7 Blood Surge: Summon a Silverguard Knight nearby your General. Immortal Orb.png
Immortal Vanguard
Yes
Solarius.png Solarius Lrarity.png
Legendary
Minion 6 3 3 Zeal: Draw 2 additional cards at the end of your turn Shimzar orb.png
Shim'zar
No
Alabaster Titan.png Alabaster Titan Lrarity.png
Legendary
Minion 7 5 7 Opening Gambit: If you have no spells in your deck, equip a full set of equipment. Prophecy orb.png
Unearthed Prophecy
Yes
Indominus.png Indominus Lrarity.png
Legendary
Minion 7 7 9 Your General is Invulnerable BUT cannot move or attack. Mythron Orb.png
Trials of Mythron
Yes
Grandmaster Z'ir.png Grandmaster Z'ir Lrarity.png
Legendary
Minion 7 5 12 When your General dies,
Grandmaster Z'ir becomes your General
Core.png
Core
Yes
Peacekeeper.png Peacekeeper Collection card rarity legendary@2x.png
Legendary
Golem 7 5 5 Airdrop, Forcefield, Frenzy, Provoke, Celerity Ancient bonds orb.png
Bloodbound Ancients
Yes
Excelsious.png Excelsious Lrarity.png
Legendary
Minion 8 6 6 Provoke, Celerity
This minion gains +1/+1 for each time you healed anything this game.
Core.png
Core
Yes

Spells[edit | edit source]

Image Name Rarity Type Cost Effect Set Standard
Beam Shock.png Beam Shock Crarity.png
Common
Spell 0 Stun an enemy minion or General Core.png
Core
Yes
Steadfast Formation.png Steadfast Formation Crarity.png
Common
Spell 0 Give friendly minions in a 2x2 area Provoke. Immortal Orb.png
Immortal Vanguard
Yes
Aegis Barrier.png Aegis Barrier Lrarity.png
Legendary
Spell 1 Choose a friendly minion. It can't be targeted
by enemy spells. Draw a card
Core.png
Core
Yes
Aerial Rift.png Aerial Rift Erarity.png
Epic
Spell 1 Give your minions Airdrop this turn.
Draw a card
Core.png
Core
Yes
Auryn Nexus.png Auryn Nexus Crarity.png
Common
Spell 1 Give a friendly minion +3 Health Core.png
Core
Yes
Draining Wave.png Draining Wave Crarity.png
Common
Spell 1 Deal 4 damage to a minion AND your General. Ancient bonds orb.png
Bloodbound Ancients
Yes
Fighting Spirit.png Fighting Spirit Erarity.png
Epic
Spell 1 Give all friendly minions +1 health. Put a random battle pet into your action bar Shimzar orb.png
Shim'zar
No
Fortified Assault.png Fortified Assault Rrarity.png
Rare
Spell 1 Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground. Prophecy orb.png
Unearthed Prophecy
Yes
Lifestream.png Lifestream Crarity.png
Common
Spell 1 Fully heal a friendly minion, then draw a copy of it from your deck. Mythron Orb.png
Trials of Mythron
Yes
Lionheart Blessing.png Lionheart Blessing Rrarity.png
Rare
Spell 1 Give a friendly minion, "Zeal:
Whenever this minion deals damage, draw a card."
Core.png
Core
Yes
Magnetize.png Magnetize Rrarity.png
Rare
Spell 1 Pull ANY minion to the space in front of your General Core.png
Core
Yes
Sanctify.png Sanctify Crarity.png
Common
Spell 1 Give a friendly minion +1/+1 and turn its space into Hallowed Ground Prophecy orb.png
Unearthed Prophecy
Yes
Sundrop Elixir.png Sundrop Elixir Crarity.png
Common
Spell 1 Restore 5 Health to a minion or General Core.png
Core
Yes
True Strike.png True Strike Basic Spell 1 Deal 2 damage to a minion Core.png
Core
Yes
Bolster.png Bolster Crarity.png
Common
Spell 2 Intensify: Give friendly minions +2 Health. Mythron Orb.png
Trials of Mythron
Yes
Channeled Breath.png Channeled Breath Crarity.png
Common
Spell 2 Restore 2 Health to your General for each friendly minion. Prophecy orb.png
Unearthed Prophecy
Yes
Dauntless Advance.png Dauntless Advance Crarity.png
Common
Spell 2 Your General and nearby friendly minions gain, "Takes no damage this turn." Immortal Orb.png
Immortal Vanguard
Yes
Lasting Judgement.png Lasting Judgement Rrarity.png
Rare
Spell 2 Give ANY minion +3 Attack, but -3 Health Core.png
Core
Yes
Lucent Beam.png Lucent Beam Crarity.png
Common
Spell 2 Deal 2 damage to an enemy. If a minion or general was healed this turn, deal 4 damage instead Shimzar orb.png
Shim'zar
No
Marching Orders.png Marching Orders Rrarity.png
Rare
Spell 2 Give friendly minions directly in front of and behind your General +2/+2. If they have Zeal, they cannot be targeted by enemy spells. Mythron Orb.png
Trials of Mythron
Yes
Prism Barrier.png Prism Barrier Rrarity.png
Rare
Spell 2 Give a friendly minion Forcefield. Ancient bonds orb.png
Bloodbound Ancients
Yes
Sun Bloom.png Sun Bloom Crarity.png
Common
Spell 2 Dispel a 2x2 area on the battlemap Core.png
Core
Yes
Tempest.png Tempest Basic Spell 2 Deal 2 damage to ALL minions and Generals Core.png
Core
Yes
Vale Ascension.png Vale Ascension Erarity.png
Epic
Spell 2 Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground. Prophecy orb.png
Unearthed Prophecy
Yes
WarSurge.png War Surge Basic Spell 2 Give all friendly minions +1/+1 Core.png
Core
Yes
Afterblaze.png Afterblaze Crarity.png Spell 3 Give a friendly minion +2/+4. If it has zeal, draw a card Shimzar orb.png
Shim'zar
No
Empyreal Congregation.png Empyreal Congregation Erarity.png
Epic
Spell 3 Give friendly minions in a 2x2 area +2/+2. Prophecy orb.png
Unearthed Prophecy
Yes
Life Coil.png Life Coil Collection card rarity common@2x.png
Common
Spell 3 Double a minion's Health. Ancient bonds orb.png
Bloodbound Ancients
Yes
Divine Bond.png Divine Bond Basic Spell 3 Give a minion +Attack equal to its Health Core.png
Core
Yes
Fealty.png Fealty Rrarity.png
Rare
Spell 3 Draw a card for each friendly minion nearby your General. Immortal Orb.png
Immortal Vanguard
Yes
Martyrdom.png Martyrdom Basic Spell 3 Destroy ANY minion. Restore the minion's Health to its General Core.png
Core
Yes
Sky Burial.png Sky Burial Rrarity.png
Rare
Spell 3 Destroy a minion not next to any general Shimzar orb.png
Shim'zar
No
Decimate.png Decimate Lrarity.png
Legendary
Spell 4 Destroy ALL minions that are not nearby any General Core.png
Core
Yes
Holy Immolation.png Holy Immolation Erarity.png
Epic
Spell 4 Restore 4 Health to a friendly minion. Deal 4 damage
to enemy minions and Generals around it
Core.png
Core
Yes
Invincible.png Invincible Erarity.png
Epic
Spell 4 Give a friendly minion with full Health +4/+4. Immortal Orb.png
Immortal Vanguard
Yes
Ironcliffe Heart.png Ironcliffe Heart Erarity.png
Epic
Spell 4 Transform a friendly minion into an Ironcliffe Guardian Shimzar orb.png
Shim'zar
No
Sunstrike.png Sunstrike Erarity.png
Epic
Spell 4 Deal 3 damage to enemies and restore 3 Health to friendly minions and Generals in a row. Immortal Orb.png
Immortal Vanguard
Yes
Trinity Oath.png Trinity Oath Erarity.png
Epic
Spell 4 Draw 3 cards and restore 3 health to your General. Ancient bonds orb.png
Bloodbound Ancients
Yes
Circle of Life.png Circle of Life Erarity.png
Epic
Spell 5 Deal 5 damage to an enemy minion. Restore 5 Health
to your General
Core.png
Core
Yes
Lionize.png Lionize Erarity.png
Epic
Spell 5 Give Celerity to a friendly minion directly behind your General. Mythron Orb.png
Trials of Mythron
Yes
Divine Liturgy.png Divine Liturgy Rrarity.png
Rare
Spell 6 Give all friendly minions +Attack equal to their Health. Mythron Orb.png
Trials of Mythron
Yes
Aperion's Claim.png Aperion's Claim Lrarity.png
Legendary
Spell 7 Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground. Prophecy orb.png
Unearthed Prophecy
Yes
Call to Arms.png Call to Arms Lrarity.png
Legendary
Spell 7 Your General gains, "Minions you summon nearby gain +3/+3." Immortal Orb.png
Immortal Vanguard
Yes
Sky Phalanx.png Sky Phalanx Lrarity.png
Legendary
Spell 8 Summon three Silverguard Knight nearby your general Shimzar orb.png
Shim'zar
No
Amaranthine Vow.png Amaranthine Vow Lrarity.png
Legendary
Spell 9 Summon around your General all friendly minions with Provoke that died this game. Mythron Orb.png
Trials of Mythron
Yes

Artifacts[edit | edit source]

Main page: Artifact

Image Name Rarity Type Cost Effect Set Standard
Sunstone Bracers.png Sunstone Bracers Basic Artifact 0 Your General gains +1 Attack Core.png
Core
Yes
Gold Vitriol.png Gold Vitriol Collection card rarity rare@2x.png
Rare
Artifact 2 Whenever anything is healed, deal 2 damage to a random enemy. Ancient bonds orb.png
Bloodbound Ancients
Yes
Sunbond Pavise.png Sunbond Pavise Rrarity.png
Rare
Artifact 2 Friendly minions directly above and below your General gain +2 Attack and Provoke. Immortal Orb.png
Immortal Vanguard
Yes
Skywind Glaives.png Skywind Glaives Erarity.png
Epic
Artifact 3 Friendly minions nearby your General gains +2 Attack Core.png
Core
Yes
Arclyte Regalia.png Arclyte Regalia Lrarity.png
Legendary
Artifact 4 Your General gains +2 Attack. The first time your General
takes damage each turn, prevent 2 of it
Core.png
Core
Yes
Halo Bulwark.png Halo Bulwark Lrarity.png
Legendary
Artifact 5 Friendly minions nearby your General have Forcefield. Prophecy orb.png
Unearthed Prophecy
Yes
Dawn's Eye.png Dawn's Eye Lrarity.png
Legendary
Artifact 6 Your General gains +4 attack. At the end of your turn, repair all equipped artifacts to full durability Shimzar orb.png
Shim'zar
No
Radiant Standard.png Radiant Standard Erarity.png
Epic
Artifact 6 Your General gains +3 attack. When your General attacks, summon a minion that costs 3 from your deck nearby. Mythron Orb.png
Trials of Mythron
Yes

Tokens[edit | edit source]

Image Name Type Cost Attack Health Summoned from Ability Set Standard
Hallowed Ground.png Hallowed Ground Tile 0 Sunrise Cleric
Fortified Assault
Sanctify
Aperion's Claim
Restores 1 Health to friendly minions and Generals standing on it at the end of owner's turn. Prophecy orb.png
Unearthed Prophecy
Yes
Shining Relic.png Shining Relic Artifact 0 Reliquarian and sacrificing a Lyonar Minion Your General gains +X Attack and if your general takes damage, restore X health where X is the Attack of the sacrificed minion. Immortal Orb.png
Immortal Vanguard
Yes
Promotional Content