Lyonar Kingdoms

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LyonarCrestWallpaper.jpg

Lyonar uses lots of Provokes and high health Minions to focus on having massive presence on the battlefield. When playing as Lyonar, your goal is to amass a large, sturdy army to beat your opponent down. You can make use of Lyonar’s excellent healing abilities to keep your Minions and General alive. To finish your opponent off, you can use cards like Divine Bond to turn your Minions’ Health into damage to deal lots of damage in one Attack, or Skywind Glaives and other Zeal effects to turn your nearby Minions into powerhouse Attackers. Recommended for beginners.

Strengths[edit | edit source]

  • Your Minions have lots of Health and very efficient combat stats overall for their cost.
  • You have access to the widest variety of healing options.
  • Lots of area-of-effect damage so you can blow apart the battlefield.
  • You can use many different types of Dispels to disrupt bonus effects on other Minions.
  • Extremely threatening when you're in melee range of your opponent.

Weaknesses[edit | edit source]

  • Difficult for you and your army to catch fleeing enemies.
  • You have limited Attack options at range.
  • Difficult for you to break enemy Artifacts.
  • Your spells often need allied Minions to be alive for at least one turn before they can be effective.
  • Difficult for you to come back from a losing position when your opponent takes control of the battlefield.
For a more in-depth look, check out Guides and Decks created by the community!

Generals[edit | edit source]





Card Name Rarity Type Attack Health Ability Set


Argeon Highmayne.png

Argeon Highmayne



Basic

General 2 25 Bloodbound Spell: Give a friendly minion nearby your General +2 Attack.


Spirit orb.png
Core


Brome Warcrest.png

Brome Warcrest



Basic

General 2 25 Bloodbound Spell: Summon a 1/2 Crestfallen with Zeal: Provoke in front of your General.


Spirit orb.png
Core


Zir'An Sunforge.png

Zir'An Sunforge



Basic

General 2 25 Bloodbound Spell: Restore 3 Health to any Minion.


Spirit orb.png
Core


Minions[edit | edit source]





Card Name Rarity Race Cost Attack Health Ability Set


Alabaster Titan.png

Alabaster Titan



Lrarity.png
Legendary

Minion 7 5 7 Opening Gambit: If you have no spells in your deck, equip a full set of equipment.


Prophecy orb.png
Unearthed Prophecy


Arclyte Sentinel.png

Arclyte Sentinel



Rrarity.png
Rare

Minion 3 2 4 Opening Gambit: Give ANY nearby minion +2 Attack, but -2 Health


Spirit orb.png
Core


Auroara.png

Auroara



Erarity.png
Epic

Minion 3 1 5 Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack.


Prophecy orb.png
Unearthed Prophecy


Azurite Lion.png

Azurite Lion



Crarity.png
Common

Minion 2 2 3 Celerity


Spirit orb.png
Core


Decorated Enlistee.png

Decorated Enlistee



Crarity.png
Common

Minion 3 1 5 While at full Health, this minion has +3 Attack.


Immortal Vanguard.png
Immortal Vanguard


Elyx Stormblade.png

Elyx Stormblade



Lrarity.png
Legendary

Minion 6 7 7 Provoke
Your minions and General may move an additional space


Spirit orb.png
Core


Excelsious.png

Excelsious



Lrarity.png
Legendary

Minion 8 6 6 Provoke
Celerity
This minion gains +1/+1 for each time you healed anything this game.


Spirit orb.png
Core


Fiz.png

Fiz



Rrarity.png
Rare

Battle Pet 2 3 3 Opening Gambit: Restore 2 Health to anything.


Shimzar orb.png
Denizens of Shim'Zar


Grand Strategos.png

Grand Strategos



Mrarity.png
Mythron

Minion 5 5 5 Trial: Summon 12 minions with 1 or less Attack.
Destiny: Promote other friendly minions at the end of your turn.


Trials of Mythron orb.png
Trials of Mythron


Grandmaster Z'ir.png

Grandmaster Z'ir



Lrarity.png
Legendary

Minion 7 5 12 When your General dies, Grandmaster Z'ir becomes your General.


Spirit orb.png
Core


Gryphon Fledgling.png

Gryphon Fledgling



Rrarity.png
Rare

Minion 3 5 3 Zeal: Flying


Trials of Mythron orb.png
Trials of Mythron


Indominus.png

Indominus



Lrarity.png
Legendary

Minion 7 7 9 Your General is Invulnerable BUT cannot move or attack.


Trials of Mythron orb.png
Trials of Mythron


Ironcliffe Guardian.png

Ironcliffe Guardian



Rrarity.png
Rare

Minion 5 3 10 Airdrop
Provoke


Spirit orb.png
Core


Ironcliffe Monument.png

Ironcliffe Monument



Lrarity.png
Legendary

Structure 4 0 10 Build: (2).
Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian.


Immortal Vanguard.png
Immortal Vanguard


Legion.png

Legion



Crarity.png
Common

Minion 3 3 2 Intensify: Put 1 Crestfallen into your action bar. Shuffle a copy of this minion into your deck.


Trials of Mythron orb.png
Trials of Mythron


Lightchaser.png

Lightchaser



Crarity.png
Common

Minion 2 3 2 Whenever anything is healed, this minion gains +1/+1.


Spirit orb.png
Core


Lysian Brawler.png

Lysian Brawler



Basic

Minion 4 4 4 Celerity


Spirit orb.png
Core


Oakenheart.png

Oakenheart



Rrarity.png
Rare

Mech 5 4 5 Opening Gambit: Progresses MECHAZ0R build by +20%.
Your other Mech minions have +1/+1.


Immortal Vanguard.png
Immortal Vanguard


Peacekeeper.png

Peacekeeper



Lrarity.png
Legendary

Golem 7 6 6 Airdrop, Forcefield, Frenzy, Provoke, Celerity


Ancient bonds orb.png
Ancient Bonds


Prominence.png

Prominence



Erarity.png
Epic

Minion 6 4 7 Blood Surge: Summon a Silverguard Knight nearby your General.


Immortal Vanguard.png
Immortal Vanguard


Pureblade Enforcer.png

Pureblade Enforcer



Crarity.png
Common

Minion 2 1 3 Whenever your opponent casts a spell, this minion gains +1/+1.


Prophecy orb.png
Unearthed Prophecy


Radiant Dragoon.png

Radiant Dragoon



Rrarity.png
Rare

Minion 3 3 4 At the end of your turn, give a friendly minion +1 Health.


Shimzar orb.png
Denizens of Shim'Zar


Scintilla.png

Scintilla



Crarity.png
Common

Minion 3 3 4 Blood Surge: Restore 3 Health to your General.


Ancient bonds orb.png
Ancient Bonds


Second Sun.png

Second Sun



Rrarity.png
Rare

Minion 5 0 8 Zeal: Gains +8 Attack


Spirit orb.png
Core


Silverguard Knight.png

Silverguard Knight



Basic

Minion 3 1 5 Provoke
Zeal: Gains +2 Attack


Spirit orb.png
Core


Silverguard Squire.png

Silverguard Squire



Crarity.png
Common

Minion 1 1 4


Spirit orb.png
Core


Slo.png

Slo



Crarity.png
Common

Battle Pet 1 1 4 Provoke


Shimzar orb.png
Denizens of Shim'Zar


Sol Pontiff.png

Sol Pontiff



Erarity.png
Epic

Golem 3 1 4 Zeal: Your Golems have +2 Attack.


Ancient bonds orb.png
Ancient Bonds


Solarius.png

Solarius



Lrarity.png
Legendary

Minion 5 3 2 Zeal: Draw 2 additional cards at the end of your turn.


Shimzar orb.png
Denizens of Shim'Zar


Solpiercer.png

Solpiercer



Rrarity.png
Rare

Minion 4 3 4 Zeal: Ranged


Prophecy orb.png
Unearthed Prophecy


Sun Sister Sterope.png

Sun Sister Sterope



Lrarity.png
Legendary

Minion 4 4 4 Whenever anything is healed, put a True Strike into your action bar.


Spirit orb.png
Core


Sun Wisp.png

Sun Wisp



Crarity.png
Common

Minion 2 2 1 Opening Gambit: Draw a card.


Shimzar orb.png
Denizens of Shim'Zar


Sunbreaker.png

Sunbreaker



Rrarity.png
Rare

Minion 4 2 4 Forcefield. Your Bloodbound Spell is Tempest.


Ancient bonds orb.png
Ancient Bonds


Sunforge Lancer.png

Sunforge Lancer



Erarity.png
Epic

Minion 3 2 4 Whenever anything is healed, give your General +1 Attack.


Spirit orb.png
Core


Sunrise Cleric.png

Sunrise Cleric



Crarity.png
Common

Minion 1 1 3 Opening Gambit: Turn a nearby space into Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


Sunriser.png

Sunriser



Erarity.png
Epic

Minion 4 3 4 Whenever anything is healed, deal 2 damage to all nearby enemies.


Spirit orb.png
Core


Sunstone Templar.png

Sunstone Templar



Erarity.png
Epic

Minion 2 1 4 Whenever this attacks or counterattacks, it dispels that enemy


Spirit orb.png
Core


Suntide Maiden.png

Suntide Maiden



Crarity.png
Common

Minion 4 3 6 Zeal: At the end of your turn, fully heal this minion.


Spirit orb.png
Core


Surgeforger.png

Surgeforger



Lrarity.png
Legendary

Minion 3 2 2 Whenever you summon a minion nearby this minion, give them both +1/+1.


Immortal Vanguard.png
Immortal Vanguard


Vigilator.png

Vigilator



Crarity.png
Common

Minion 3 3 4 Build: (1).
When this minion is built, give nearby friendly minions +3 Health.


Immortal Vanguard.png
Immortal Vanguard


War Exorcist.png

War Exorcist



Lrarity.png
Legendary

Minion 5 3 8 Provoke
At the start of your turn, Holy Immolation your damaged minions.


Trials of Mythron orb.png
Trials of Mythron


War Judicator.png

War Judicator



Rrarity.png
Rare

Minion 4 4 5 Nearby friendly minions cannot be targeted by enemy spells.


Prophecy orb.png
Unearthed Prophecy


Warblade.png

Warblade



Crarity.png
Common

Golem 2 1 4 Bond: Other friendly minions gain +1/+1.


Ancient bonds orb.png
Ancient Bonds


Windblade Adept.png

Windblade Adept



Basic

Minion 2 2 3 Zeal: Gains +1 Attack


Spirit orb.png
Core


Windcliffe Alarmist.png

Windcliffe Alarmist



Crarity.png
Common

Minion 4 2 2 Opening Gambit: Summon a 5/5 Windcliffe Protector with Provoke from your deck.


Trials of Mythron orb.png
Trials of Mythron


Windcliffe Protector.png

Windcliffe Protector



Erarity.png
Epic

Minion 5 5 5 Provoke
When a friendly Windcliffe Alarmist dies, transform this minion into a Windcliffe Alarmist.


Trials of Mythron orb.png
Trials of Mythron


Spells[edit | edit source]





Card Name Rarity Type Cost Ability Set


Aegis Barrier.png

Aegis Barrier



Lrarity.png
Legendary

Spell 1 Choose a friendly minion. It can't be targeted by enemy spells. Draw a card.


Spirit orb.png
Core


Aerial Rift.png

Aerial Rift



Erarity.png
Epic

Spell 1 Give your minions Airdrop this turn. Draw a card.


Spirit orb.png
Core


Afterblaze.png

Afterblaze



Crarity.png
Common

Spell 3 Give a friendly minion +2/+4. If that minion has Zeal, draw a card.


Shimzar orb.png
Denizens of Shim'Zar


Amaranthine Vow.png

Amaranthine Vow



Lrarity.png
Legendary

Spell 9 Summon around your General all friendly minions with Provoke that died this game.


Trials of Mythron orb.png
Trials of Mythron


Aperion's Claim.png

Aperion's Claim



Lrarity.png
Legendary

Spell 7 Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


Auryn Nexus.png

Auryn Nexus



Crarity.png
Common

Spell 1 Give a friendly minion +3 Health.


Spirit orb.png
Core


Beam Shock.png

Beam Shock



Crarity.png
Common

Spell 0 Stun an enemy.


Spirit orb.png
Core


Bolster.png

Bolster



Crarity.png
Common

Spell 2 Intensify: Give friendly minions +2 Health.


Trials of Mythron orb.png
Trials of Mythron


Call to Arms.png

Call to Arms



Lrarity.png
Legendary

Spell 7 Your General gains, "Minions you summon nearby gain +3/+3."


Immortal Vanguard.png
Immortal Vanguard


Channeled Breath.png

Channeled Breath



Crarity.png
Common

Spell 2 Restore 2 Health to your General for each friendly minion.


Prophecy orb.png
Unearthed Prophecy


Circle of Life.png

Circle of Life



Erarity.png
Epic

Spell 5 Deal 5 damage to an enemy minion. Restore 5 Health to your General.


Spirit orb.png
Core


Dauntless Advance.png

Dauntless Advance



Crarity.png
Common

Spell 2 Your General and nearby friendly minions gain, "Takes no damage this turn."


Immortal Vanguard.png
Immortal Vanguard


Decimate.png

Decimate



Lrarity.png
Legendary

Spell 4 Destroy ALL minions that are not nearby any General.


Spirit orb.png
Core


Divine Bond.png

Divine Bond



Basic

Spell 3 Give a minion +Attack equal to its Health.


Spirit orb.png
Core


Divine Liturgy.png

Divine Liturgy



Rrarity.png
Rare

Spell 6 Give all friendly minions +Attack equal to their Health.


Trials of Mythron orb.png
Trials of Mythron


Draining Wave.png

Draining Wave



Crarity.png
Common

Spell 1 Deal 4 damage to a minion AND your General.


Ancient bonds orb.png
Ancient Bonds


Empyreal Congregation.png

Empyreal Congregation



Erarity.png
Epic

Spell 3 Give friendly minions in a 2x2 area +2/+2.


Prophecy orb.png
Unearthed Prophecy


Fealty.png

Fealty



Rrarity.png
Rare

Spell 3 Draw a card for each friendly minion nearby your General.


Immortal Vanguard.png
Immortal Vanguard


Fighting Spirit.png

Fighting Spirit



Erarity.png
Epic

Spell 1 Give all friendly minions +1 Health. Put a random Battle Pet into your action bar.


Shimzar orb.png
Denizens of Shim'Zar


Fortified Assault.png

Fortified Assault



Rrarity.png
Rare

Spell 1 Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


Holy Immolation.png

Holy Immolation



Erarity.png
Epic

Spell 4 Restore 4 Health to a friendly minion. Deal 4 damage to enemies around it.


Spirit orb.png
Core


Invincible.png

Invincible



Erarity.png
Epic

Spell 4 Give a friendly minion with full Health +4/+4.


Immortal Vanguard.png
Immortal Vanguard


Ironcliffe Heart.png

Ironcliffe Heart



Erarity.png
Epic

Spell 4 Transform a friendly minion into an Ironcliffe Guardian.


Shimzar orb.png
Denizens of Shim'Zar


Lasting Judgement.png

Lasting Judgement



Rrarity.png
Rare

Spell 2 Give ANY minion +3 Attack, but -3 Health.


Spirit orb.png
Core


Life Coil.png

Life Coil



Crarity.png
Common

Spell 3 Double a minion's Health.


Ancient bonds orb.png
Ancient Bonds


Lifestream.png

Lifestream



Crarity.png
Common

Spell 1 Fully heal a friendly minion, then draw a copy of it from your deck.


Trials of Mythron orb.png
Trials of Mythron


Lionheart Blessing.png

Lionheart Blessing



Rrarity.png
Rare

Spell 1 Give a friendly minion, "Zeal: Whenever this minion deals damage, draw a card."


Spirit orb.png
Core


Lionize.png

Lionize



Erarity.png
Epic

Spell 5 Give Celerity to a friendly minion directly behind your General.


Trials of Mythron orb.png
Trials of Mythron


Lucent Beam.png

Lucent Beam



Crarity.png
Common

Spell 2 Deal 2 damage to an enemy. If anything was healed this turn, deal 4 damage instead.


Shimzar orb.png
Denizens of Shim'Zar


Magnetize.png

Magnetize



Rrarity.png
Rare

Spell 1 Pull ANY minion to the space in front of your General.


Spirit orb.png
Core


Marching Orders.png

Marching Orders



Rrarity.png
Rare

Spell 2 Give friendly minions directly in front of and behind your General +2/+2. If they have Zeal, they cannot be targeted by enemy spells.


Trials of Mythron orb.png
Trials of Mythron


Martyrdom.png

Martyrdom



Basic

Spell 3 Destroy ANY minion. Restore that minion's Health to its General.


Spirit orb.png
Core


Prism Barrier.png

Prism Barrier



Rrarity.png
Rare

Spell 2 Give a friendly minion Forcefield.


Ancient bonds orb.png
Ancient Bonds


Sanctify.png

Sanctify



Crarity.png
Common

Spell 1 Give a friendly minion +1/+1 and turn its space into Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


Sky Burial.png

Sky Burial



Rrarity.png
Rare

Spell 3 Destroy a minion that is not nearby any General.


Shimzar orb.png
Denizens of Shim'Zar


Sky Phalanx.png

Sky Phalanx



Lrarity.png
Legendary

Spell 8 Summon three Silverguard Knights nearby your General.


Shimzar orb.png
Denizens of Shim'Zar


Steadfast Formation.png

Steadfast Formation



Crarity.png
Common

Spell 0 Give friendly minions in a 2x2 area Provoke.


Immortal Vanguard.png
Immortal Vanguard


Sun Bloom.png

Sun Bloom



Crarity.png
Common

Spell 2 Dispel a 2x2 area.


Spirit orb.png
Core


Sundrop Elixir.png

Sundrop Elixir



Crarity.png
Common

Spell 1 Restore 5 Health to anything.


Spirit orb.png
Core


Sunstrike.png

Sunstrike



Erarity.png
Epic

Spell 4 Deal 3 damage to enemies and restore 3 Health to friendly minions and Generals in a row.


Immortal Vanguard.png
Immortal Vanguard


Tempest.png

Tempest



Basic

Spell 2 Deal 2 damage to everything.


Spirit orb.png
Core


Trinity Oath.png

Trinity Oath



Erarity.png
Epic

Spell 4 Draw 3 cards and restore 3 Health to your General.


Ancient bonds orb.png
Ancient Bonds


True Strike.png

True Strike



Basic

Spell 1 Deal 2 damage to a minion.


Spirit orb.png
Core


Vale Ascension.png

Vale Ascension



Erarity.png
Epic

Spell 2 Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground.


Prophecy orb.png
Unearthed Prophecy


War Surge.png

War Surge



Basic

Spell 2 Give all friendly minions +1/+1.


Spirit orb.png
Core


Artifacts[edit | edit source]





Card Name Rarity Type Cost Ability Set


Arclyte Regalia.png

Arclyte Regalia



Lrarity.png
Legendary

Artifact 4 Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it.


Spirit orb.png
Core


Dawn's Eye.png

Dawn's Eye



Lrarity.png
Legendary

Artifact 5 Your General gains +4 Attack. At the end of your turn, repair all of your artifacts to full durability.


Shimzar orb.png
Denizens of Shim'Zar


Gold Vitriol.png

Gold Vitriol



Rrarity.png
Rare

Artifact 2 Whenever anything is healed, deal 2 damage to a random enemy.


Ancient bonds orb.png
Ancient Bonds


Halo Bulwark.png

Halo Bulwark



Lrarity.png
Legendary

Artifact 5 Friendly minions nearby your General have Forcefield.


Prophecy orb.png
Unearthed Prophecy


Radiant Standard.png

Radiant Standard



Erarity.png
Epic

Artifact 6 Your General has +3 Attack.
When your General attacks, summon a minion that costs 3 from your deck nearby.


Trials of Mythron orb.png
Trials of Mythron


Skywind Glaives.png

Skywind Glaives



Erarity.png
Epic

Artifact 3 Friendly minions nearby your General gain +2 Attack.


Spirit orb.png
Core


Sunbond Pavise.png

Sunbond Pavise



Rrarity.png
Rare

Artifact 2 Friendly minions directly above and below your General gain +2 Attack and Provoke.


Immortal Vanguard.png
Immortal Vanguard


Sunstone Bracers.png

Sunstone Bracers



Basic

Artifact 0 Your General gains +1 Attack.


Spirit orb.png
Core


Tokens[edit | edit source]





Card Name Rarity Type Cost Attack Health Ability Set


Crestfallen.png

Crestfallen



Token from

Brome Warcrest, Legion

Minion 1 1 2 Zeal: Provoke


Spirit orb.png
Core


Shining Relic.png

Shining Relic



Token from

Reliquarian

Artifact 0


Immortal Vanguard.png
Immortal Vanguard


Image Name Type Cost Attack Health Summoned from Ability Set
Hallowed Ground.png Hallowed Ground Tile 0 Sunrise Cleric
Fortified Assault
Sanctify
Aperion's Claim
Restores 1 Health to friendly minions and Generals standing on it at the end of owner's turn. Prophecy orb.png
Unearthed Prophecy
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