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Duelyst Wiki
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Deck Archetypes
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Deck Archetypes
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=Other Terminology= ==Swarm== A Swarm deck is defined by its ability to fill the board with myriads of minions, usually through the combined use of the General's [[Bloodbound Spell]], minion generators, and other multi-body minions. [[Abyssian]] and [[Arcanyst]] can quickly fill a board of minions. ==Tempo== A tempo play is a play that allows you to become ahead on the board, usually because of interaction with your opponent or because of cost reduction. Cards like [[Flash Reincarnation]] that allow you to cheat out creatures early or Arclyte Sentinel that allows you to 2-for-1 an enemy minion are both very good tempo plays. ==Tribal== Tribal decks are based on minions of a specific tribe. Tribal decks play generally weaker cards with the upside of good synergy: [[Golem Metallurgist]] makes all your [[Golem]]s cheaper, [[Owlbeast Sage]] makes all your [[Arcanyst]] minions tougher, etc. ==Value== Value means getting a lot of advantage out of a single card. Things like a minion giving card draw on an [[Opening Gambit]] like [[Replicant]] (which gives card advantage) or a minion that kills another when entering the battlefield like [[Lavaslasher]] (a card that leaves a body and kills another minion). ==Vanilla== A vanilla minion is a minion without abilties or any other text. ==Zoo (or "Titan")== Zoo is a deck that plays a lot of low-cost minions, combined with spells that allow you to control the board. Zoo decks differ from aggro in that way, where aggro wants to push damage and hit your opponent’s general most of the time, zoo aims to make tempo plays, stabilising the board with removal spells while pressuring the enemy general as well. An example of a zoo deck is [[Alabaster Titan | Titan]]. The name zoo reaches back to Magic: the Gathering, where the initial zoo deck was named after most of its creatures, most of which resemble animals.
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