Faction | Neutral |
Cost | 7 |
Attack | 4 |
Health | 10 |
Rarity | Legendary |
Ability | At the start of your turn, deal 4 damage to the enemy General and this minion gains +4 Attack. |
Set |
Description[ | ]
At the start of your turn, deal 4 damage to the enemy General and this minion gains +4 Attack.
Strategy[ | ]
Dark Nemesis is a rare breed of card. Along with Pandora, Spectral Revenant and Grandmaster Z'ir, it is one of the few late game threats in the game. Due to its powerful effect, Dark Nemesis can be played both defensively and offensively, depending on the state of the game and the player's own style. This card is mainly seen in Faie control lists which use cheap but effective removal and Faie's BBS to slowly burn out the opponent.
Balance Changes[ | ]
v. 0.0.1 - Added: Dark Nemesis 7 mana 4/10 "At the start of your turn, deal 4 damage to the enemy General and this minion gains +4 Attack."
v. 0.0.11 - Art changed.