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Boss Battles

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Boss Calibero Artwork black.jpg

General information[edit | edit source]

  • Patch 1.79 added regular weekly boss battles (they reuse some bosses so new players have a chance to fight against them too) which offer one Core orb and a boss crate as a free rewards.
  • Bosses vary in difficulty, but in general it's possible to beat them using basic and common cards (although this might require skill and multiple attempts). Of course it's better to try and design a deck working around their abilities and exploiting their weaknesses.
  • There is no time limit in Boss Battles.
  • Here is a video playlist with every Boss Battle made by Collazo.
  • You can find a discussion with the devs about the design ideas of the boss battles here.
  • Dev talk #6 was about boss battles and a summary can be found here.
  • Patch 1.96 in May 2018 introduced Bloodbound Spells for Bosses in order to "patch up weaknesses in a boss fight and thus provide either much-needed utility or removal".

Boss battle log[edit | edit source]

Recent Boss battles[edit | edit source]

Older Bosses[edit | edit source]

Assorted tips against Bosses[edit | edit source]

Bosses are all very different, and often require completely different strategies. But here are a few opinions about them collected from various experienced players.

Boss decks usually don't run a lot of removal, meaning your big threats have a good chance to generate advantage.

Boss AI has specific quirks, limitations or bugs that you can exploit

  • They will often chase minions over hitting your General (Gor, spreading minions around)
  • Bosses use their own attack aggressively, until they have less than 10 health (take advantage of this with Earth Sister Taygete, Wild Tahr, Crimson Oculus)
  • They do not play around Thunderhorn, a very good card to craft anyway
  • A bug will prevent them to deal with Sarlac the Eternal (they get close to it but never attack it, and wait there doing nothing)

For the most aggressive Bosses, the early game can be tricky. Plasma Storm and other mass removal spells can help a lot, along with body blockers and healing (Rescue-RX, Azure Herald, other Build minions...)

Visual identification guide[edit | edit source]





Card Name Rarity Type Attack Health Ability Set


Andromeda.png

Andromeda



Basic

General 3 42 Flying
Whenever the enemy General plays a minion, transform it into a random minion with the same mana cost.


Spirit orb.png
Core


Archmagus Vol.png

Archmagus Vol



Basic

General 2 40 Attacks damage all enemy minions.


Spirit orb.png
Core


Archonis.png

Archonis



Basic

General 6 60 At the end of each turn, deal damage to the player equal to their remaining mana.


Spirit orb.png
Core


Boreal Juggernaut.png

Boreal Juggernaut



Basic

General 5 40 Frenzy
Whenever this damages an enemy minion, it is stunned.


Spirit orb.png
Core


CALIBERO.png

CALIBERO



Basic

General 2 20 At the start of your second turn and every turn thereafter, equip a random artifact.


Spirit orb.png
Core


Cade the Desolator.png

Cade the Desolator



Basic

General 3 35 Frenzy
Whenever an enemy damages or takes damage from this, teleport that enemy to a random location.


Spirit orb.png
Core


Cindera.png

Cindera



Basic

General 2 35 Frenzy.
Your minions have "Dying Wish: Deal 2 damage to all nearby enemies." At the start of your turn, teleport to a random location.


Spirit orb.png
Core


Crystalline Champion.png

Crystalline Champion



Basic

General 3 30 Forcefield
All minions summoned from the action bar gain +2 Attack, but -2 Health.


Spirit orb.png
Core


D3C.png

D3C



Basic

General 2 1 Provoke
Cannot be damaged while other D3cepticle parts live.


Spirit orb.png
Core


Grym the Vengeful.png

Grym the Vengeful



Basic

General 3 30 Whenever a friendly minion dies, deal 3 damage to a random minion and restore 3 health.


Spirit orb.png
Core


Harmony.png

Harmony



Basic

General 3 25 All minions cost 0 mana.


Spirit orb.png
Core


High Templar Kron.png

High Templar Kron



Basic

General 2 30 Whenever an enemy minion dies, summon a prisoner on their space.
Kron's spells cost 2 less to cast.


Spirit orb.png
Core


Kahlmar the Spell Eater.png

Kahlmar the Spell Eater



Basic

General 3 35 Whenever the enemy casts a spell, gain a random keyword. Whenever any minion is summoned it gains the keywords of its General.


Spirit orb.png
Core


Legion (Boss).png

Legion (Boss)



Basic

General 2 8 All Legion restore 3 health at the end of turn.
All killed Legion respawn in a corner at the start of turn.


Spirit orb.png
Core


Malyk.png

Malyk



Basic

General 2 30 Ranged.
Whenever your opponent summons a minion, they draw a card. Whenever your opponent overdraws, summon a 3/3 Ooz


Spirit orb.png
Core


Megapenti.png

Megapenti



Basic

General 4 40 Minions summoned from Megapenti's action bar gain Rebirth: Serpenti.


Spirit orb.png
Core


Monolith Guardian.png

Monolith Guardian



Basic

General 2 15 Whenever Monolith Guardian destroys an enemy, it assimilates them.


Spirit orb.png
Core


Nahlgol.png

Nahlgol



Basic

General 2 40 At the start of your turn spawn an Exhuming Sand tile randomly on the board.


Spirit orb.png
Core


Orias the Heretic.png

Orias the Heretic



Basic

General 0 35 Whenever Orias damages an enemy, he gains +1 Attack.


Spirit orb.png
Core


Paragon of Light.png

Paragon of Light



Basic

General 3 20 Gains new keyword abilities as health decreases.


Spirit orb.png
Core


Rin the Shadowsworn.png

Rin the Shadowsworn



Basic

General 1 40 Rin's minions have Grow +1/+1. Whenever Rin takes damage, summon that many wraithlings.


Spirit orb.png
Core


Santaur the Terrible.png

Santaur the Terrible



Basic

General 4 50 At the start of Santaur's turn, spawn a Frostfire Elf nearby


Spirit orb.png
Core


Scion of the Void.png

Scion of the Void



Basic

General 2 30 Flying.
Deals double damage on counter attacks. Whenever this deals damage, restore that much Health to it.


Spirit orb.png
Core


Shadow Lord.png

Shadow Lord



Basic

General 3 30 Whenever an enemy minion is moved for any reason, summon a Kaido Asasssin behind them. Whenever a friendly minion is moved for any reason, give it +1/+1.


Spirit orb.png
Core


Shinkage Zendo.png

Shinkage Zendo



Basic

General 6 20 The enemy General moves and attacks as if they are a Battle Pet.


Spirit orb.png
Core


Skurge.png

Skurge



Basic

General 1 25 Ranged
At the start of your turn, take 3 damage but gain +1 Attack.


Spirit orb.png
Core


Skyfall Tyrant.png

Skyfall Tyrant



Basic

General 2 35 Ranged.
Can't move.
At the start of your turn, equip a Frost Armor artifact.


Spirit orb.png
Core


Solfist.png

Solfist



Basic

General 3 35 Whenever Solfist destroys a minion, reactivate it. At the end of Solfist's turn, deal increasing damage to himself and all nearby enemies.


Spirit orb.png
Core


Soulstealer.png

Soulstealer



Basic

General 3 30 Whenever the enemy General plays a minion, it becomes their new General. Whenever Soulstealer dies, he inhabits the body of one of his minions.


Spirit orb.png
Core


Taskmaster Beatrix.png

Taskmaster Beatrix



Basic

General 3 35 Cannot be targeted by spells.
Generals cannot move.
All minions summoned act like Battle Pets.


Spirit orb.png
Core


The Invader.png

The Invader



Basic

General 3 80 At the start of your turn, deal 6 damage to a random minion or General.


Spirit orb.png
Core


Umbra.png

Umbra



Basic

General 2 30 Whenever an enemy summons a minion, summon a 1 health clone nearby your General.


Spirit orb.png
Core


Unhallowed.png

Unhallowed



Basic

General 2 50 Whenever this takes damage, spawn a random Haunt nearby.


Spirit orb.png
Core


Wolfpunch.png

Wolfpunch



Basic

General 2 40 Celerity
Has +4 attack on opponent's turn. At the start of your turn, spawn a Fox Ravager.


Spirit orb.png
Core


Wu'jin the Trickster.png

Wu'jin the Trickster



Basic

General 3 30 Flying.
Whenever this attacks or is attacked, summon a decoy nearby. At the end of turn, teleport to a random corner.


Spirit orb.png
Core


Xel.png

Xel



Basic

General 1 30 At the start of your turn, damage the enemy General equal to the amount of minions they own.
Deathwatch: Restore 1 health and deal 1 damage to the enemy General


Spirit orb.png
Core

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