Astral Phasing

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Astral Phasing.png
Faction Vetruvian Imperium
Cost 3
Rarity



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Common
Ability Give a friendly minion +5 Health and Flying.
Set


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Core


Description[edit | edit source]

Give a friendly minion +5 Health and Flying.

Strategies[edit | edit source]

  • Astral Phasing can be played as a tech card against enemy soft removal that repositions minions. This includes cards such as Juxtaposition, Daemonic Lure and Hearth-Sister. Still, this card rarely sees play: 3 mana for such a weak buff (that is, it does not bestow attack) is not optimal.
  • It offers good synergies with Thunderhorn, Wild Tahr or other Frenzy minions because it allows these minions to surprise attack with possible devastating effect.

Gauntlet[edit | edit source]

In Gauntlet it can be drafted as a kind of removal or just to give an important minion a lot more resilience and mobility.

Patch changes[edit | edit source]

Animations[edit | edit source]

Astral Phasing active.gif
Active
Astral Phasing actionbar.gif
Actionbar
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Effect