|Ability||Give a friendly minion +5 Health and Flying.|
Description[edit | edit source]
Give a friendly minion +5 Health and Flying.
Strategies[edit | edit source]
- Astral Phasing can be played as a tech card against enemy soft removal that repositions minions. This includes cards such as Juxtaposition, Daemonic Lure and Hearth-Sister. Still, this card rarely sees play: 3 mana for such a weak buff (that is, it does not bestow attack) is not optimal.
- It offers good synergies with Thunderhorn, Wild Tahr or other Frenzy minions because it allows these minions to surprise attack with possible devastating effect.
Gauntlet[edit | edit source]
In Gauntlet it can be drafted as a kind of removal or just to give an important minion a lot more resilience and mobility.