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As Vetruvian, you are focused around using creatures with low base stats that have powerful special effects. You can also swarm your opponent with small creatures and buff them while drawing lots of cards. Using debuffs, you are able to weaken opposing Minions, reducing their Attack or mobility. You are most comfortable at range, controlling the ‘zone’ where your opponent can safely move. One single misstep can spell disaster against you, as your spells are often based on the position of your enemies on the battlefield. You can generate Dervish tokens with your spells and Minions and buff these Dervishes to gain a huge advantage in battle.

Strengths

  • Your minions are very powerful if not Dispelled.
  • You’re good at destroying Artifacts due to Rasha's Curse.
  • Blast forces your opponent to spread out, allowing other spells like Stars' Fury to become more effective.
  • You have excellent late game Spells and Minions, such as Time Maelstrom and Aymara Healer.
  • Your Minions gain value over time - while Obelysks are alive, they generate Dervishes and some Obelysks also buff other Dervishes.

Weaknesses

  • Dervish tokens die at the end of the turn unless buffed by Dunecaster to remain on the battlefield.
  • Not very effective at repelling aggressors once they have already reached you.
  • Dispel removes a lot of power from your creatures.
  • Conditional, expensive removal. Your ability to neutralize enemy creatures only works in certain situations.
  • Positional requirements on many of your spells means your opponent can outplay you with well thought out movements.
For a more in-depth look, check out Guides and Decks created by the community!

Generals

Image Name Type Attack Health Bloodborn Spell
ZirixStarstrider Zirix Starstrider General 2 25 Summon a 2/2 Iron Dervish on a random space nearby
ScionessSajj Scioness Sajj Alternate General 2 25 Your General deals double damage to
minions this turn

Minions

Image Name Set Rarity Type Cost Attack Health Ability
Rae Shim'zar Crarity

Common

Battle Pet 0 1 1 Dying Wish: Dispel the nearest enemy minion
Dunecaster Dunecaster Classic Crarity
Common
Dervish 2 2 1 Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears
EtherealObelysk Ethereal Obelysk Basic Basic Structure 2 0 6 Summon Dervish
Pax Shim'zar Rrarity
Rare
Battle Pet 2 2 1 Dying Wish: Summon two 2/2 Iron Dervishes nearby
Pyromancer Pyromancer Basic Basic Minion 2 2 1 Blast
Wind Slicer Shim'zar Rrarity

Rare

Minion 2 2 3 Opening Gambit: Lower the cost of all Structure minions in your hand by 1
Falcius Shim'zar Crarity
Common
Minion 3 3 3 Opening Gambit: Your general gains +2 attack and takes no damage this turn.
FireblazeObelysk Firblaze Obelysk Classic Rrarity
Rare
Structure 3 0 6 Summon Dervish
Your Dervishes have +1 Attack
ImperialMechanyst Imperial Mechanist Classic Rrarity
Rare
Minion 3 2 5 Opening Gambit: Repair all of your artifacts to full durability
OrbWeaver Orb Weaver Classic Crarity
Common
Dervish 3 2 2 Opening Gambit: Summon a copy of this minion on a nearby space
PortalGuardian Portal Guardian Classic Erarity
Epic
Minion 3 0 6 Frenzy
Whenever you summon a minion, this minion gains +1 Attack
SandHowler Sand Howler Classic Rrarity
Rare
Dervish 3 3 3 Cannot be targeted by enemy Spells
WindstormObelysk Windstorm Obelysk Classic Crarity
Common
Structure 3 0 6 Summon Dervish
Your Dervishes have +1 Health
Allomancer Shim'zar Erarity
Epic
Minion 4 4 3 Dying Wish: Summon a random Obelysk on this space
MirageMaster Mirage Master Classic Erarity
Epic
Minion 4 1 1 Opening Gambit: This minion transforms into a copy of an enemy minion
WindShrike Wind Shrike Basic Basic Minion 4 4 3 Flying
Dying Wish: Draw a card
Nimbus Shim'zar Lrarity
Legendary
Minion 5 3 8 Whenever this minion takes damage, summon a Soulburn Obelyst nearby
StarfireScarab Starfire Scarab Classic Crarity
Common
Minion 5 4 6 Blast
AymaraHealer Aymara Healer Classic Lrarity
Legendary
Minion 6 5 5 Provoke
Dying Wish: Deal 5 damage to the enemy General.Restore 5 Health to your General
Pantheran Shim'zar Erarity
Epic
Minion 6 6 6 Costs 0 if you've cast all three Scion's Wish spells this game.
Oserix Oserix Classic Lrarity
Legendary
Minion 7 8 6 Flying
Dying Wish: Equip 2 random artifacts from your deck

Spells

Image Name Set Rarity Type Cost Effect
SiphonEnergy Siphon Energy Classic Crarity
Common
Spell 0 Dispel an enemy minion nearby your General
AurorasTears Auroras Tears Classic Erarity
Epic
Spell 1 This turn your General gains +2 Attack for
every equipped artifact
Blindscorch Blindscorch Classic Basic Spell 1 Lower a minion's Attack to 0 until your
next turn
Scion'sFirstWish Scion's First Wish Classic Basic Spell 1 Give a friendly minion +1/+1. Draw a card
File:BoneSwarm.png Bone Swarm Classic Crarity
Common
Spell 2 Deal 2 damage to the enemy General and all enemy
minions around them
FountainofYouth Fountain of Youth Classic Rrarity
Rare
Spell 2 Restore all friendly minions to full Health
Rasha'sCurse Rasha's Curse Classic Erarity
Epic
Spell 2 Destroy a random artifact on the enemy General.
Summon a Wind Dervish with Rush near them
SandTrap Sand Trap Classic Crarity
Common
Spell 2 Choose an enemy minion. It can no longer move
Scion'sSecondWish Scion's Second Wish Classic Basic Spell 2 Give a friendly minion +2/+2. It can't be
damaged by enemy Generals
Whisper of the Sands Shim'zar Crarity
Common
Spell 2 Summon a Wind Dervish nearby every friendly Obelysk. Draw a card.
CosmicFlesh Cosmic Flesh Classic Basic Spell 2 Give a friendly minion +1/+3 and Provoke
Astral Flood Shim'zar Crarity
Common
Spell 3 Put 3 random Battle Pets into your action bar.
AstralPhasing Astral Phasing Classic Crarity
Common
Spell 3 Give a friendly minion +5 Health and Flying
InnerOasis Inner Oasis Classic Rrarity
Rare
Spell 3 Give all friendly minions +3 Health.
Draw a card
Psychic Conduit Shim'zar Rrarity
Rare
Spell 3 Take control of an enemy minion with 2 or less attack until the end of the turn.
Scion'sThirdWish Scion's Third Wish Classic Lrarity
Legendary
Spell 3 Give a friendly Dervish minion +3/+3 and Flying
TimeMaelstrom Time Maelstrom Classic Lrarity
Legendary
Spell 3 Reactivate your General
EntropicDecay Entropic Decay Classic Basic Spell 4 Destroy an enemy minion nearby your General
Corpse Combustion Shim'zar Erarity
Epic
Spell 5 Summon all friendly minions with Dying Wish destroyed since last turn on random spaces.
Stars'Fury Stars' Fury Classic Erarity
Epic
Spell 5 Summon a Wind Dervish with Rush in front
of each enemy minion and General
DominateWill Dominate Will Classic Rrarity
Rare
Spell 7 Take control of an enemy minion nearby your General
Circle of Dessication Shim'zar Lrarity
Legendary
Spell 8 Destroy ALL non-structure creatures.

Artifacts

Image Name Rarity Type Cost Effect
StaffOfY'Kir Staff of Y'Kir Basic Artifact 2 Your General gains +2 Attack
WildfireAnkh Wildfire Ankh Erarity
Epic
Artifact 3 Your General gains Blast
Hexblade Hexblade Lrarity
Legendary
Artifact 4 Your General gains +3 Attack. Whenever your General
damages an enemy minion, its Attack becomes 1
Spinecleaver Lrarity
Legendary
Artifact 5 Your general gains +1 attack. Enemy minions destroyed by your General summon a Bloodfire Totem on that space.

Tokens

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