As Vetruvian, you are focused around using creatures with low base stats that have powerful special effects. You can also swarm your opponent with small creatures and buff them while drawing lots of cards. Using debuffs, you are able to weaken opposing Minions, reducing their Attack or mobility. You are most comfortable at range, controlling the ‘zone’ where your opponent can safely move. One single misstep can spell disaster against you, as your spells are often based on the position of your enemies on the battlefield. You can generate Dervish tokens with your spells and Minions and buff these Dervishes to gain a huge advantage in battle.
Strengths
- Your minions are very powerful if not Dispelled.
- You’re good at destroying Artifacts due to Rasha's Curse.
- Blast forces your opponent to spread out, allowing other spells like Stars' Fury to become more effective.
- You have excellent late game Spells and Minions, such as Time Maelstrom and Aymara Healer.
- Your Minions gain value over time - while Obelysks are alive, they generate Dervishes and some Obelysks also buff other Dervishes.
Weaknesses
- Dervish tokens die at the end of the turn unless buffed by Dunecaster to remain on the battlefield.
- Not very effective at repelling aggressors once they have already reached you.
- Dispel removes a lot of power from your creatures.
- Conditional, expensive removal. Your ability to neutralize enemy creatures only works in certain situations.
- Positional requirements on many of your spells means your opponent can outplay you with well thought out movements.
For a more in-depth look, check out Guides and Decks created by the community! |
Generals
Minions
Image | Name | Set | Rarity | Type | Cost | Attack | Health | Ability |
---|---|---|---|---|---|---|---|---|
Rae | Shim'zar |
Common |
Battle Pet | 0 | 1 | 1 | Dying Wish: Dispel the nearest enemy minion | |
Dunecaster | Classic | Common |
Dervish | 2 | 2 | 1 | Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears | |
Ethereal Obelysk | Basic | Basic | Structure | 2 | 0 | 6 | Summon Dervish | |
Pax | Shim'zar | Rare |
Battle Pet | 2 | 2 | 1 | Dying Wish: Summon two 2/2 Iron Dervishes nearby | |
Pyromancer | Basic | Basic | Minion | 2 | 2 | 1 | Blast | |
Wind Slicer | Shim'zar |
Rare |
Minion | 2 | 2 | 3 | Opening Gambit: Lower the cost of all Structure minions in your hand by 1 | |
Falcius | Shim'zar | Common |
Minion | 3 | 3 | 3 | Opening Gambit: Your general gains +2 attack and takes no damage this turn. | |
Firblaze Obelysk | Classic | Rare |
Structure | 3 | 0 | 6 | Summon Dervish Your Dervishes have +1 Attack | |
Imperial Mechanist | Classic | Rare |
Minion | 3 | 2 | 5 | Opening Gambit: Repair all of your artifacts to full durability | |
Orb Weaver | Classic | Common |
Dervish | 3 | 2 | 2 | Opening Gambit: Summon a copy of this minion on a nearby space | |
Portal Guardian | Classic | Epic |
Minion | 3 | 0 | 6 | Frenzy Whenever you summon a minion, this minion gains +1 Attack | |
Sand Howler | Classic | Rare |
Dervish | 3 | 3 | 3 | Cannot be targeted by enemy Spells | |
Windstorm Obelysk | Classic | Common |
Structure | 3 | 0 | 6 | Summon Dervish Your Dervishes have +1 Health | |
Allomancer | Shim'zar | Epic |
Minion | 4 | 4 | 3 | Dying Wish: Summon a random Obelysk on this space | |
Mirage Master | Classic | Epic |
Minion | 4 | 1 | 1 | Opening Gambit: This minion transforms into a copy of an enemy minion | |
Wind Shrike | Basic | Basic | Minion | 4 | 4 | 3 | Flying Dying Wish: Draw a card | |
Nimbus | Shim'zar | Legendary |
Minion | 5 | 3 | 8 | Whenever this minion takes damage, summon a Soulburn Obelyst nearby | |
Starfire Scarab | Classic | Common |
Minion | 5 | 4 | 6 | Blast | |
Aymara Healer | Classic | Legendary |
Minion | 6 | 5 | 5 | Provoke Dying Wish: Deal 5 damage to the enemy General.Restore 5 Health to your General | |
Pantheran | Shim'zar | Epic |
Minion | 6 | 6 | 6 | Costs 0 if you've cast all three Scion's Wish spells this game. | |
Oserix | Classic | Legendary |
Minion | 7 | 8 | 6 | Flying Dying Wish: Equip 2 random artifacts from your deck |
Spells
Image | Name | Set | Rarity | Type | Cost | Effect |
---|---|---|---|---|---|---|
Siphon Energy | Classic | Common |
Spell | 0 | Dispel an enemy minion nearby your General | |
Auroras Tears | Classic | Epic |
Spell | 1 | This turn your General gains +2 Attack for every equipped artifact | |
Blindscorch | Classic | Basic | Spell | 1 | Lower a minion's Attack to 0 until your next turn | |
Scion's First Wish | Classic | Basic | Spell | 1 | Give a friendly minion +1/+1. Draw a card | |
File:BoneSwarm.png | Bone Swarm | Classic | Common |
Spell | 2 | Deal 2 damage to the enemy General and all enemy minions around them |
Fountain of Youth | Classic | Rare |
Spell | 2 | Restore all friendly minions to full Health | |
Rasha's Curse | Classic | Epic |
Spell | 2 | Destroy a random artifact on the enemy General. Summon a Wind Dervish with Rush near them | |
Sand Trap | Classic | Common |
Spell | 2 | Choose an enemy minion. It can no longer move | |
Scion's Second Wish | Classic | Basic | Spell | 2 | Give a friendly minion +2/+2. It can't be damaged by enemy Generals | |
Whisper of the Sands | Shim'zar | Common |
Spell | 2 | Summon a Wind Dervish nearby every friendly Obelysk. Draw a card. | |
Cosmic Flesh | Classic | Basic | Spell | 2 | Give a friendly minion +1/+3 and Provoke | |
Astral Flood | Shim'zar | Common |
Spell | 3 | Put 3 random Battle Pets into your action bar. | |
Astral Phasing | Classic | Common |
Spell | 3 | Give a friendly minion +5 Health and Flying | |
Inner Oasis | Classic | Rare |
Spell | 3 | Give all friendly minions +3 Health. Draw a card | |
Psychic Conduit | Shim'zar | Rare |
Spell | 3 | Take control of an enemy minion with 2 or less attack until the end of the turn. | |
Scion's Third Wish | Classic | Legendary |
Spell | 3 | Give a friendly Dervish minion +3/+3 and Flying | |
Time Maelstrom | Classic | Legendary |
Spell | 3 | Reactivate your General | |
Entropic Decay | Classic | Basic | Spell | 4 | Destroy an enemy minion nearby your General | |
Corpse Combustion | Shim'zar | Epic |
Spell | 5 | Summon all friendly minions with Dying Wish destroyed since last turn on random spaces. | |
Stars' Fury | Classic | Epic |
Spell | 5 | Summon a Wind Dervish with Rush in front of each enemy minion and General | |
Dominate Will | Classic | Rare |
Spell | 7 | Take control of an enemy minion nearby your General | |
Circle of Dessication | Shim'zar | Legendary |
Spell | 8 | Destroy ALL non-structure creatures. |
Artifacts
Image | Name | Rarity | Type | Cost | Effect |
---|---|---|---|---|---|
Staff of Y'Kir | Basic | Artifact | 2 | Your General gains +2 Attack | |
Wildfire Ankh | Epic |
Artifact | 3 | Your General gains Blast | |
Hexblade | Legendary |
Artifact | 4 | Your General gains +3 Attack. Whenever your General damages an enemy minion, its Attack becomes 1 | |
Spinecleaver | Legendary |
Artifact | 5 | Your general gains +1 attack. Enemy minions destroyed by your General summon a Bloodfire Totem on that space. |