As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.
Strengths
- You have various options to deal damage, with both direct spell damage and damage-focused buffs.
- High combo synergy allows you to deal heavy burst damage in one turn.
- You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
- Can fight up close or at range using your Minions and spells.
- You have the most diverse positioning options, using teleportation to your advantage.
Weaknesses
- Your Minions are very frail.
- You have low defensive options outside of retreating.
- It's difficult for you to remove big threats.
- You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
- If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.
For a more in-depth look, check out Guides and Decks created by the community! |
Generals
Image | Name | Type | Attack | Health | Bloodborn Spell |
---|---|---|---|---|---|
Kaleos Xaan | General | 2 | 25 | Blink: Teleport a friendly minion up to 2 spaces | |
Reva Eventide | Alternate General | 2 | 25 | Arcane Heart: Summon a Heartseeker nearby your General |
Minions
Image | Name | Rarity | Type | Cost | Attack | Health | Ability | Set |
---|---|---|---|---|---|---|---|---|
Heartseeker | Common |
Minion | 1 | 1 | 1 | Ranged | Core | |
Ace | Common | Battle Pet | 1 | 1 | 2 | Ranged | Shim'Zar | |
Katara | Common |
Minion | 1 | 1 | 3 | Backstab:(3) | Shim'Zar | |
Chakri Avatar | Basic | Arcanyst | 2 | 1 | 2 | When you cast a Spell, this minion gains +1/+1 | Core | |
Kaido Assassin | Basic | Minion | 2 | 2 | 3 | Backstab:(1) | Core | |
Tusk Boar | Legendary |
Minion | 2 | 2 | 3 | Rush Return this minion to your action bar at the beginning of your turn |
Core | |
Xho | Rare |
Battle Pet | 2 | 2 | 3 | Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less. | Shim'Zar | |
Battle Panddo | Epic |
Minion | 3 | 2 | 4 | Whenever this minion takes damage, deal 1 damage to all enemies. | Shim'Zar | |
Celestial Phantom | Rare |
Minion | 3 | 1 | 5 | Whenever this damages an enemy, destroy that minion | Core | |
Gore Horn | Rare |
Minion | 3 | 3 | 3 | Backstab:(2), After this minion attacks, it gains +1/+1 |
Core | |
Jade Monk | Common |
Minion | 3 | 4 | 3 | Whenever this minion takes damage, deal 1 damage to a random enemy minion |
Core | |
Ki Beholder | Rare |
Minion | 3 | 3 | 2 | Ranged
Opening Gambit: An enemy minion cannot move next turn |
Shim'Zar | |
Lantern Fox | Epic |
Minion | 3 | 2 | 3 | Whenever this minion takes damage, put a Phoenix Fire in your action bar |
Core | |
Sparrowhawk |
Common |
Arcanyst | 3 | 3 | 2 | Bond: Put a Mist Dragon Seal into your action bar. | Ancient Bonds | |
Twilight Fox |
Legendary |
Minion | 3 | 3 | 3 | Blood Surge: Teleport a random enemy to the space behind your General. | Rise of the Bloodborn | |
Whiplash |
Common |
Minion | 3 | 4 | 3 | Blood Surge: Deal 2 damage to the enemy General. | Rise of the Bloodborn | |
Widowmaker | Basic | Minion | 3 | 2 | 3 | Ranged | Core | |
Four Winds Magi | Rare |
Arcanyst | 4 | 4 | 4 | Whenever you cast a spell, deal 1 damage to enemy General and restore 1 Health to your General |
Core | |
Keshrai Fanblade | Common |
Minion | 4 | 5 | 3 | Opening Gambit: Next turn, opponent's spells cost 2 more to cast |
Core | |
Kindling |
Epic |
Arcanyst | 4 | 3 | 5 | Whenever you cast a spell your Arcanyst minions gain +1 attack. | Ancient Bonds | |
Storm Sister Alkyone | Legendary |
Minion | 4 | 3 | 5 | Spells you cast that deal damage
deal +1 damage |
Achievement Card | |
Geomancer |
Rare |
Minion | 5 | 5 | 4 | Opening Gambit: Your Bloodborn Spell is Phoenix Fire. | Rise of the Bloodborn | |
Hamon Bladeseeker | Epic |
Minion | 5 | 8 | 8 | At the start of your turn, deal 2 damage to your General | Core | |
Onyx Jaguar |
Epic |
Minion | 5 | 3 | 3 | Whenever a friendly minions is moved for any reason, give it +1/+1. | Shim'zar | |
Scarlet Viper | Common |
Minion | 5 | 2 | 5 | Flying, Backstab:(4) | Core | |
Grandmaster Zendo |
Legendary |
Minion | 6 | 4 | 6 | The enemy General moves and attacks as if they are a Battle Pet. | Shim'zar | |
Calligrapher |
Legendary |
Arcanyst | 7 | 3 | 7 | Rush
Whenever this minion attacks, put three Songhai spells into your action bar at end of turn. |
Ancient Bonds | |
Storm Kage | Legendary |
Minion | 7 | 5 | 10 | Whenever one of your spells deals damage, put a Kage Lightning in your action bar Kage Lightning: Deal 5 damage to an enemy minion |
Core |
Spells
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Juxtaposition | Epic |
Spell | 0 | Switch positions between ANY two minions | Core | |
Mana Vortex | Rare |
Spell | 0 | The next spell you cast this turn costs 1 less. | Core | |
Ghost Lightning | Basic | Spell | 1 | Deal 1 damage to all enemy minions. | Core | |
Inner Focus | Basic | Spell | 1 | Reactivate an exhausted friendly minion with 3 or less Attack |
Core | |
Joseki |
Common |
Spell | 1 | Each player steals a random card from their opponent's deck. | Ancient Bonds | |
Mist Dragon Seal | Basic | Spell | 1 | Give a friendly minion +1/+1 and teleport it to any space on the battlefield. | Core | |
Mist Walking | Rare |
Spell | 1 | Teleport your General up to 2 spaces | Core | |
Obscuring Blow |
Rare |
Spell | 1 | Give a friendly minion or General Backstab (2) | Rise of the Bloodborn | |
Shadow Waltz | Common |
Spell | 1 | Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1. | Shim'Zar | |
Artifact Defiler | Common |
Spell | 2 | Destroy all artifacts on the enemy General | Core | |
Crimson Coil | Common |
Spell | 2 | Deal 2 damage to a minion. Activate your Battle Pets. | Shim'Zar | |
Deathstrike Seal | Rare |
Spell | 2 | Give a friendly minion, "Whenever this damages an enemy minion, destroy that minion" |
Core | |
Eight Gates | Legendary |
Spell | 2 | Spells you cast this turn that deal damage deal +2 damage |
Core | |
Ethereal Blades |
Common |
Spell | 2 | Give a friendly minion AND your general +2 attack this turn. | Rise of the Bloodborn | |
Mirror Meld | Rare |
Spell | 2 | Summon a copy of a friendly minion that costs 2 or less nearby. | Shim'Zar | |
Phoenix Fire | Basic | Spell | 2 | Deal 3 damage to a minion or General. | Core | |
Saberspine Seal | Basic | Spell | 2 | Give a minion or General +3 Attack this turn. | Core | |
Killing Edge | Basic | Spell | 3 | Give a friendly minon +4/+2. If that minion has Backstab, draw a card at end of turn |
Core | |
Onyx Bear Seal | Epic |
Spell | 3 | Transform an enemy minion into a 0/2 Panddo that cannot be attacked |
Core | |
Twin Strike | Common |
Spell | 3 | Deal 2 damage to exactly two random enemy minions. Draw a card at end of turn |
Core | |
Ancestral Divination | Common |
Spell | 4 | Whenever you summon a minion from your action bar this turn, draw a card |
Core | |
Cobra Strike |
Epic |
Spell | 4 | Deal 3 damage to an enemy minion AND the enemy General. | Rise of the Bloodborn | |
Pandamonium | Epic |
Spell | 4 | Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn. | Shim'Zar | |
Heaven's Eclipse | Legendary |
Spell | 5 | Draw 3 spell cards from your deck | Core | |
Koan of Horns | Legendary |
Spell | 8 | Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards. | Shim'Zar | |
Spiral Technique | Epic |
Spell | 8 | Deal 8 damage to a minion or General | Core |
Artifacts
Image | Name | Rarity | Type | Cost | Effect | Set |
---|---|---|---|---|---|---|
Bloodrage Mask | Basic | Artifact | 1 | Whenever you cast a spell, deal 1 damage to the enemy General |
Core | |
Crescent Spear | Legendary | Artifact | 1 | Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage. | Shim'Zar | |
Mask of Shadows | Legendary |
Artifact | 2 | Your General gains Backstab (4) | Core | |
Bangle of Blinding Strike |
Rare |
Artifact | 3 | Your General has Celerity | Ancient Bonds | |
Cyclone Mask | Epic |
Artifact | 3 | Your General gains Ranged | Core |