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As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.

Strengths

  • You have various options to deal damage, with both direct spell damage and damage-focused buffs.
  • High combo synergy allows you to deal heavy burst damage in one turn.
  • You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
  • Can fight up close or at range using your Minions and spells.
  • You have the most diverse positioning options, using teleportation to your advantage.

Weaknesses

  • Your Minions are very frail.
  • You have low defensive options outside of retreating.
  • It's difficult for you to remove big threats.
  • You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
  • If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.
For a more in-depth look, check out Guides and Decks created by the community!

Generals

Image Name Type Attack Health Bloodborn Spell
KaleosXaan Kaleos Xaan General 2 25 Blink active
Blink: Teleport a friendly minion up to 2 spaces
RevaEventide Reva Eventide Alternate General 2 25 Arcane Heart active
Arcane Heart: Summon a Heartseeker nearby your General

Minions

Image Name Rarity Type Cost Attack Health Ability Set
Heartseeker Heartseeker Crarity
Common
Minion 1 1 1 Ranged Core
Ace Ace
Crarity
Common
Battle Pet 1 1 2 Ranged Shim'Zar
Katara Katara Crarity
Common
Minion 1 1 3 Backstab:(3) Shim'Zar
ChakriAvatar Chakri Avatar Basic Arcanyst 2 1 2 When you cast a Spell, this minion gains +1/+1 Core
KaidoAssassin Kaido Assassin Basic Minion 2 2 3 Backstab:(1) Core
TuskBoar Tusk Boar Lrarity
Legendary
Minion 2 2 3 Rush
Return this minion to your action bar at the beginning of your turn
Core
Xho Xho Rrarity
Rare
Battle Pet 2 2 3 Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less. Shim'Zar
BattlePanddo Battle Panddo Erarity
Epic
Minion 3 2 4 Whenever this minion takes damage, deal 1 damage to all enemies. Shim'Zar
CelestialPhantom Celestial Phantom Rrarity
Rare
Minion 3 1 5 Whenever this damages an enemy, destroy that minion Core
GoreHorn Gore Horn Rrarity
Rare
Minion 3 3 3 Backstab:(2),
After this minion attacks, it gains +1/+1
Core
JadeMonk Jade Monk Crarity
Common
Minion 3 4 3 Whenever this minion takes damage, deal 1 damage
to a random enemy minion
Core
KiBeholder Ki Beholder Rrarity
Rare
Minion 3 3 2 Ranged

Opening Gambit: An enemy minion cannot move next turn

Shim'Zar
LanternFox Lantern Fox Erarity
Epic
Minion 3 2 3 Whenever this minion takes damage, put a
Phoenix Fire in your action bar
Core
Sparrowhawk Sparrowhawk Collection card rarity common@2x

Common

Arcanyst 3 3 2 Bond: Put a Mist Dragon Seal into your action bar. Ancient Bonds
Twilight Fox Twilight Fox Collection card rarity legendary@2x

Legendary

Minion 3 3 3 Blood Surge: Teleport a random enemy to the space behind your General. Rise of the Bloodborn
Whiplash Whiplash Collection card rarity common@2x

Common

Minion 3 4 3 Blood Surge: Deal 2 damage to the enemy General. Rise of the Bloodborn
Widowmaker Widowmaker Basic Minion 3 2 3 Ranged Core
FourWindsMagi Four Winds Magi Rrarity
Rare
Arcanyst 4 4 4 Whenever you cast a spell, deal 1 damage to enemy
General and restore 1 Health to your General
Core
KeshraiFanblade Keshrai Fanblade Crarity
Common
Minion 4 5 3 Opening Gambit: Next turn, opponent's spells
cost 2 more to cast
Core
Kindling Kindling Collection card rarity epic@2x

Epic

Arcanyst 4 3 5 Whenever you cast a spell your Arcanyst minions gain +1 attack. Ancient Bonds
StormSisterAlkyone (Aranev) Storm Sister Alkyone Lrarity
Legendary
Minion 4 3 5 Spells you cast that deal damage

deal +1 damage

Achievement Card
Geomancer Geomancer Collection card rarity rare@2x

Rare

Minion 5 5 4 Opening Gambit: Your Bloodborn Spell is Phoenix Fire. Rise of the Bloodborn
HamonBladeseeker Hamon Bladeseeker Erarity
Epic
Minion 5 8 8 At the start of your turn, deal 2 damage to your General Core
Onyx Jaguar Onyx Jaguar Erarity

Epic

Minion 5 3 3 Whenever a friendly minions is moved for any reason, give it +1/+1. Shim'zar
ScarletViper Scarlet Viper Erarity
Common
Minion 5 2 5 Flying, Backstab:(4) Core
Grandmaster Zendo Grandmaster Zendo Lrarity

Legendary

Minion 6 4 6 The enemy General moves and attacks as if they are a Battle Pet. Shim'zar
Calligrapher Calligrapher Collection card rarity legendary@2x

Legendary

Arcanyst 7 3 7 Rush

Whenever this minion attacks, put three Songhai spells into your action bar at end of turn.

Ancient Bonds
Storm Kage Storm Kage Lrarity
Legendary
Minion 7 5 10 Whenever one of your spells deals damage, put
a Kage Lightning in your action bar

Kage Lightning: Deal 5 damage to an enemy minion
Core

Spells

Image Name Rarity Type Cost Effect Set
Juxtaposition Juxtaposition Erarity
Epic
Spell 0 Switch positions between ANY two minions Core
ManaVortex Mana Vortex Rrarity
Rare
Spell 0 The next spell you cast this turn costs 1 less. Core
GhostLightning Ghost Lightning Basic Spell 1 Deal 1 damage to all enemy minions. Core
InnerFocus Inner Focus Basic Spell 1 Reactivate an exhausted friendly minion with
3 or less Attack
Core
Joseki Joseki Collection card rarity common@2x

Common

Spell 1 Each player steals a random card from their opponent's deck. Ancient Bonds
MistDragonSeal Mist Dragon Seal Basic Spell 1 Give a friendly minion +1/+1 and teleport it to any space on the battlefield. Core
MistWalking Mist Walking Rrarity
Rare
Spell 1 Teleport your General up to 2 spaces Core
Obscuring Blow Obscuring Blow Collection card rarity rare@2x

Rare

Spell 1 Give a friendly minion or General Backstab (2) Rise of the Bloodborn
Shadow Waltz Shadow Waltz Crarity
Common
Spell 1 Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1. Shim'Zar
ArtifactDefiler Artifact Defiler Crarity
Common
Spell 2 Destroy all artifacts on the enemy General Core
Crimson Coil Crimson Coil Crarity
Common
Spell 2 Deal 2 damage to a minion. Activate your Battle Pets. Shim'Zar
DeathstrikeSeal Deathstrike Seal Rrarity
Rare
Spell 2 Give a friendly minion, "Whenever this damages
an enemy minion, destroy that minion"
Core
EightGates Eight Gates Lrarity
Legendary
Spell 2 Spells you cast this turn that deal
damage deal +2 damage
Core
Ethereal Blades Ethereal Blades Collection card rarity common@2x

Common

Spell 2 Give a friendly minion AND your general +2 attack this turn. Rise of the Bloodborn
Mirror Meld Mirror Meld Rrarity
Rare
Spell 2 Summon a copy of a friendly minion that costs 2 or less nearby. Shim'Zar
PhoenixFire Phoenix Fire Basic Spell 2 Deal 3 damage to a minion or General. Core
SaberspineSeal Saberspine Seal Basic Spell 2 Give a minion or General +3 Attack this turn. Core
KillingEdge Killing Edge Basic Spell 3 Give a friendly minon +4/+2. If that minion has Backstab,
draw a card at end of turn
Core
OnyxBearSeal Onyx Bear Seal Erarity
Epic
Spell 3 Transform an enemy minion into a 0/2 Panddo that
cannot be attacked
Core
TwinStrike Twin Strike Crarity
Common
Spell 3 Deal 2 damage to exactly two random enemy minions.
Draw a card at end of turn
Core
AncestralDivination Ancestral Divination Crarity
Common
Spell 4 Whenever you summon a minion from your action bar
this turn, draw a card
Core
Cobra Strike Cobra Strike Collection card rarity epic@2x

Epic

Spell 4 Deal 3 damage to an enemy minion AND the enemy General. Rise of the Bloodborn
Pandamonium Pandamonium Erarity
Epic
Spell 4 Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn. Shim'Zar
Heaven'sEclipse Heaven's Eclipse Lrarity
Legendary
Spell 5 Draw 3 spell cards from your deck Core
Koan of Horns Koan of Horns Lrarity
Legendary
Spell 8 Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards. Shim'Zar
SpiralTechnique Spiral Technique Erarity
Epic
Spell 8 Deal 8 damage to a minion or General Core

Artifacts

Image Name Rarity Type Cost Effect Set
BloodrageMask Bloodrage Mask Basic Artifact 1 Whenever you cast a spell, deal 1 damage
to the enemy General
Core
Crescent Spear Crescent Spear Legendary Artifact 1 Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage. Shim'Zar
MaskofShadows Mask of Shadows Lrarity
Legendary
Artifact 2 Your General gains Backstab (4) Core
Bangle Of Blinding Strike Bangle of Blinding Strike Collection card rarity rare@2x

Rare

Artifact 3 Your General has Celerity Ancient Bonds
CycloneMask Cyclone Mask Erarity
Epic
Artifact 3 Your General gains Ranged Core


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