Songhai

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SonghaiCrestWallpaper.jpg

As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.

Strengths[edit | edit source]

  • You have various options to deal damage, with both direct spell damage and damage-focused buffs.
  • High combo synergy allows you to deal heavy burst damage in one turn.
  • You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
  • Can fight up close or at range using your Minions and spells.
  • You have the most diverse positioning options, using teleportation to your advantage.

Weaknesses[edit | edit source]

  • Your Minions are very frail.
  • You have low defensive options outside of retreating.
  • It's difficult for you to remove big threats.
  • You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
  • If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.
For a more in-depth look, check out Guides and Decks created by the community!

Generals[edit | edit source]

Image Name Type Attack Health Bloodborn Spell
KaleosXaan.png Kaleos Xaan General 2 25 Teleport a friendly minion up to 2 spaces
RevaEventide.png Reva Eventide Alternate General 2 25 Summon a Heartseeker nearby your General

Minions[edit | edit source]

Image Name Rarity Type Cost Attack Health Ability
Heartseeker.png Heartseeker Crarity.png
Common
Minion 1 1 1 Ranged
ChakriAvatar.png Chakri Avatar Basic Minion 2 1 2 When you cast a Spell, this minion gains +1/+1
KaidoAssassin.png Kaido Assassin Basic Minion 2 2 3 Backstab:(1)
TuskBoar.png Tusk Boar Lrarity.png
Legendary
Minion 2 2 3 Rush
Return this minion to your action bar at
the beginning of your turn
CelestialPhantom.png Celestial Phantom Rrarity.png
Rare
Minion 3 1 5 Whenever this damages an enemy, destroy that minion
GoreHorn.png Gore Horn Rrarity.png
Rare
Minion 3 3 3 Backstab:(2),
After this minion attacks, it gains +1/+1
Widowmaker.png Widowmaker Basic Minion 3 2 3 Ranged
LanternFox.png Lantern Fox Erarity.png
Epic
Minion 3 2 4 Whenever this minion takes damage, put a
Phoenix Fire in your action bar
JadeMonk.png Jade Monk Crarity.png
Common
Minion 4 4 3 Whenever this minion takes damage, deal 1 damage
to a random enemy minion
FourWindsMagi.png Four Winds Magi Rrarity.png
Rare
Minion 4 4 4 Whenever you cast a spell, deal 1 damage to enemy
General and restore 1 Health to your General
KeshraiFanblade.png Keshrai Fanblade Crarity.png
Common
Minion 4 5 3 Opening Gambit: Next turn, opponent's spells
cost 2 more to cast
HamonBladeseeker.png Hamon Bladeseeker Erarity.png
Epic
Minion 5 8 8 At the start of your turn, deal 2 damage to your General
ScarletViper.png Scarlet Viper
Common
Minion 5 2 5 Flying, Backstab:(4)
Storm Kage.png Storm Kage Lrarity.png
Legendary
Minion 7 5 10 Whenever one of your spells deals damage, put
a Kage Lightning in your action bar

Kage Lightning: Deal 5 damage to an enemy minion

Spells[edit | edit source]

Image Name Rarity Type Cost Effect
InnerFocus.png Inner Focus Basic Spell 0 Reactivate an exhausted friendly minion with
3 or less Attack
Juxtaposition.png Juxtaposition Erarity.png
Epic
Spell 0 Switch positions between ANY two minions
ManaVortex.png Mana Vortex Rrarity.png
Rare
Spell 0 The next spell you cast this turn costs 1 less.
Draw a card at end of turn
AncestralDivination.png Ancestral Divination Crarity.png
Common
Spell 1 Whenever you summon a minion from your action bar
this turn, draw a card
GhostLightning.png Ghost Lightning Basic Spell 1 Deal 1 damage to all enemy minions.
MistDragonSeal.png Mist Dragon Seal Basic Spell 1 Give a friendly minion +1/+1 and teleport it to any space on the battlefield.
MistWalking.png Mist Walking Rrarity.png
Rare
Spell 1 Teleport your General up to 2 spaces
SaberspineSeal.png Saberspine Seal Basic Spell 1 Give a minion or General +3 Attack this turn
ArtifactDefiler.png Artifact Defiler Crarity.png
Common
Spell 2 Destroy all artifacts on the enemy General
DeathstrikeSeal.png Deathstrike Seal Rrarity.png
Rare
Spell 2 Give a friendly minion, "Whenever this damages
an enemy minion, destroy that minion"
EightGates.png Eight Gates Lrarity.png
Legendary
Spell 2 Spells you cast this turn that deal
damage deal +2 damage
PhoenixFire.png Phoenix Fire Basic Spell 2 Deal 3 damage to a minion or General
KillingEdge.png Killing Edge Basic Spell 3 Give a friendly minon +4/+2. If that minion has Backstab,
draw a card at end of turn
OnyxBearSeal.png Onyx Bear Seal Erarity.png
Epic
Spell 3 Transform an enemy minion into a 0/2 Panddo that
cannot be attacked
TwinStrike.png Twin Strike Crarity.png
Common
Spell 3 Deal 2 damage to exactly two random enemy minions.
Draw a card at end of turn
Heaven'sEclipse.png Heaven's Eclipse Lrarity.png
Legendary
Spell 5 Draw 3 spell cards from your deck
SpiralTechnique.png Spiral Technique Erarity.png
Epic
Spell 8 Deal 8 damage to a minion or General

Artifacts[edit | edit source]

Image Name Rarity Type Cost Effect
BloodrageMask.png Bloodrage Mask Basic Artifact 1 Whenever you cast a spell, deal 1 damage
to the enemy General
MaskofShadows.png Mask of Shadows Lrarity.png
Legendary
Artifact 2 Your General gains Backstab (4)
CycloneMask.png Cyclone Mask Erarity.png
Epic
Artifact 3 Your General gains Ranged