Songhai Empire

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SonghaiCrestWallpaper.jpg

As Songhai, you can be very mobile and aggressive. You have lots of combos and synergy between your spells and units. You can use your superior mobility to outmaneuver your opponent’s Minions, preferring to avoid threats rather than facing them head-on. Spells like Mist Walking allow you to get in and out quickly, and put you in prime position to Backstab your opponents. Spells like Mist Dragon Seal allow you to teleport your Minions across the battlefield to make a hasty escape or a sneaky entrance.

Strengths[edit | edit source]

  • You have various options to deal damage, with both direct spell damage and damage-focused buffs.
  • High combo synergy allows you to deal heavy burst damage in one turn.
  • You can easily break your opponent's artifacts by using Bloodrage Mask and Four Winds Magi.
  • Can fight up close or at range using your Minions and spells.
  • You have the most diverse positioning options, using teleportation to your advantage.

Weaknesses[edit | edit source]

  • Your Minions are very frail.
  • You have low defensive options outside of retreating.
  • It's difficult for you to remove big threats.
  • You can draw ‘bad hands’ - hands without spells, creatures, or specific combo pieces.
  • If playing aggressively, you can run out of cards quickly; slower Songhai decks can have a higher chance of drawing poorly early game.
For a more in-depth look, check out Guides and Decks created by the community!

Generals[edit | edit source]

Image Name Type Attack Health Bloodborn Spell
KaleosXaan.png Kaleos Xaan General 2 25 Blink active.gif
Blink: Teleport a friendly minion up to 2 spaces
RevaEventide.png Reva Eventide Alternate General 2 25 Arcane Heart active.gif
Arcane Heart: Summon a Heartseeker nearby your General

Minions[edit | edit source]

Image Name Rarity Type Cost Attack Health Ability Set
Heartseeker.png Heartseeker Crarity.png
Common
Minion 1 1 1 Ranged Core
Ace.png Ace
Crarity.png
Common
Battle Pet 1 1 2 Ranged Shim'Zar
Katara.png Katara Crarity.png
Common
Minion 1 1 3 Backstab:(3) Shim'Zar
ChakriAvatar.png Chakri Avatar Basic Minion 2 1 2 When you cast a Spell, this minion gains +1/+1 Core
KaidoAssassin.png Kaido Assassin Basic Minion 2 2 3 Backstab:(1) Core
TuskBoar.png Tusk Boar Lrarity.png
Legendary
Minion 2 2 3 Rush
Return this minion to your action bar at the beginning of your turn
Core
Xho.png Xho Rrarity.png
Rare
Battle Pet 2 2 3 Dying Wish: Put a random Songhai spell into your action bar. It costs 1 less. Shim'Zar
BattlePanddo.png Battle Panddo Erarity.png
Epic
Minion 3 2 4 Whenever this minion takes damage, deal 1 damage to all enemies. Shim'Zar
CelestialPhantom.png Celestial Phantom Rrarity.png
Rare
Minion 3 1 5 Whenever this damages an enemy, destroy that minion Core
GoreHorn.png Gore Horn Rrarity.png
Rare
Minion 3 3 3 Backstab:(2),
After this minion attacks, it gains +1/+1
Core
KiBeholder.png Ki Beholder Rrarity.png
Rare
Minion 3 3 2 Ranged

Opening Gambit: An enemy minion cannot move next turn

Shim'Zar
Widowmaker.png Widowmaker Basic Minion 3 2 3 Ranged Core
LanternFox.png Lantern Fox Erarity.png
Epic
Minion 3 2 3 Whenever this minion takes damage, put a
Phoenix Fire in your action bar
Core
JadeMonk.png Jade Monk Crarity.png
Common
Minion 4 4 3 Whenever this minion takes damage, deal 1 damage
to a random enemy minion
Core
Sparrowhawk.png Sparrowhawk Collection card rarity common@2x.png

Common

Arcanyst 3 3 2 Bond: Put a Mist Dragon Seal into your action bar. Ancient Bonds
TwilightFox.png Twilight Fox Collection card rarity legendary@2x.png

Legendary

Minion 3 3 3 Blood Surge: Teleport a random enemy to the space behind your General. Rise of the Bloodborn
Whiplash.png Whiplash Collection card rarity common@2x.png

Common

Minion 3 4 3 Blood Surge: Deal 2 damage to the enemy General. Rise of the Bloodborn
FourWindsMagi.png Four Winds Magi Rrarity.png
Rare
Minion 4 4 4 Whenever you cast a spell, deal 1 damage to enemy
General and restore 1 Health to your General
Core
KeshraiFanblade.png Keshrai Fanblade Crarity.png
Common
Minion 4 5 3 Opening Gambit: Next turn, opponent's spells
cost 2 more to cast
Core
StormSisterAlkyone (Aranev).png Storm Sister Alkyone Lrarity.png
Legendary
Minion 4 3 5 Spells you cast that deal damage

deal +1 damage

Achievement Card
Kindling.png Kindling Collection card rarity epic@2x.png

Epic

Arcanyst 4 3 5 Whenever you cast a spell your Arcanyst minions gain +1 attack. Ancient Bonds
HamonBladeseeker.png Hamon Bladeseeker Erarity.png
Epic
Minion 5 8 8 At the start of your turn, deal 2 damage to your General Core
Onyx Jaguar.png Onyx Jaguar Erarity.png

Epic

Minion 5 3 3 Whenever a friendly minions is moved for any reason, give it +1/+1. Shim'zar
ScarletViper.png Scarlet Viper Erarity.png
Common
Minion 5 2 5 Flying, Backstab:(4)
Geomancer.png Geomancer Collection card rarity rare@2x.png

Rare

Minion 5 5 4 Opening Gambit: Your Bloodborn Spell is Phoenix Fire. Rise of the Bloodborn
Grandmaster Zendo.png Grandmaster Zendo Lrarity.png

Legendary

Minion 6 4 6 The enemy General moves and attacks as if they are a Battle Pet. Shim'zar
Storm Kage.png Storm Kage Lrarity.png
Legendary
Minion 7 5 10 Whenever one of your spells deals damage, put
a Kage Lightning in your action bar

Kage Lightning: Deal 5 damage to an enemy minion
Core
Calligrapher.png Calligrapher Collection card rarity legendary@2x.png

Legendary

Minion 7 3 7 Rush

Whenever this minion attacks, put three Songhai spells into your action bar at end of turn.

Ancient Bonds

Spells[edit | edit source]

Image Name Rarity Type Cost Effect Set
Juxtaposition.png Juxtaposition Erarity.png
Epic
Spell 0 Switch positions between ANY two minions Core
ManaVortex.png Mana Vortex Rrarity.png
Rare
Spell 0 The next spell you cast this turn costs 1 less. Core
InnerFocus.png Inner Focus Basic Spell 1 Reactivate an exhausted friendly minion with
3 or less Attack
Core
Joseki.png Joseki Collection card rarity common@2x.png

Common

Spell 1 Each player steals a random card from their opponent's deck. Ancient Bonds
ObscuringBlow.png Obscuring Blow Collection card rarity rare@2x.png

Rare

Spell 1 Give a friendly minion or General Backstab (2) Rise of the Bloodborn
GhostLightning.png Ghost Lightning Basic Spell 1 Deal 1 damage to all enemy minions. Core
MistDragonSeal.png Mist Dragon Seal Basic Spell 1 Give a friendly minion +1/+1 and teleport it to any space on the battlefield. Core
MistWalking.png Mist Walking Rrarity.png
Rare
Spell 1 Teleport your General up to 2 spaces Core
Shadow Waltz.png Shadow Waltz Crarity.png
Common
Spell 1 Lower the cost of all minions with Backstab in your action bar by 1 and give them +1/+1. Shim'Zar
ArtifactDefiler.png Artifact Defiler Crarity.png
Common
Spell 2 Destroy all artifacts on the enemy General Core
Crimson Coil.png Crimson Coil Crarity.png
Common
Spell 2 Deal 2 damage to a minion. Activate your Battle Pets. Shim'Zar
DeathstrikeSeal.png Deathstrike Seal Rrarity.png
Rare
Spell 2 Give a friendly minion, "Whenever this damages
an enemy minion, destroy that minion"
Core
EightGates.png Eight Gates Lrarity.png
Legendary
Spell 2 Spells you cast this turn that deal
damage deal +2 damage
Core
EtherealBlades.png Ethereal Blades Collection card rarity common@2x.png

Common

Spell 2 Give a friendly minion AND your general +2 attack this turn. Rise of the Bloodborn
Mirror Meld.png Mirror Meld Rrarity.png
Rare
Spell 2 Summon a copy of a friendly minion that costs 2 or less nearby. Shim'Zar
PhoenixFire.png Phoenix Fire Basic Spell 2 Deal 3 damage to a minion or General. Core
SaberspineSeal.png Saberspine Seal Basic Spell 2 Give a minion or General +3 Attack this turn. Core
KillingEdge.png Killing Edge Basic Spell 3 Give a friendly minon +4/+2. If that minion has Backstab,
draw a card at end of turn
Core
OnyxBearSeal.png Onyx Bear Seal Erarity.png
Epic
Spell 3 Transform an enemy minion into a 0/2 Panddo that
cannot be attacked
Core
TwinStrike.png Twin Strike Crarity.png
Common
Spell 3 Deal 2 damage to exactly two random enemy minions.
Draw a card at end of turn
Core
AncestralDivination.png Ancestral Divination Crarity.png
Common
Spell 4 Whenever you summon a minion from your action bar
this turn, draw a card
Core
CobraStrike.png Cobra Strike Collection card rarity epic@2x.png

Epic

Spell 4 Deal 3 damage to an enemy minion AND the enemy General. Rise of the Bloodborn
Pandamonium.png Pandamonium Erarity.png
Epic
Spell 4 Transform ALL minions into 0/2 Panddo that cannot be attacked until end of turn. Shim'Zar
Heaven'sEclipse.png Heaven's Eclipse Lrarity.png
Legendary
Spell 5 Draw 3 spell cards from your deck Core
Koan of Horns.png Koan of Horns Lrarity.png
Legendary
Spell 8 Transform all minions in your action bar and deck into 0-cost Gore Horns. Draw 3 cards. Shim'Zar
SpiralTechnique.png Spiral Technique Erarity.png
Epic
Spell 8 Deal 8 damage to a minion or General Core

Artifacts[edit | edit source]

Image Name Rarity Type Cost Effect Set
BloodrageMask.png Bloodrage Mask Basic Artifact 1 Whenever you cast a spell, deal 1 damage
to the enemy General
Core
Crescent Spear.png Crescent Spear Legendary Artifact 1 Your General gains +1 Attack. Spells you cast that deal damage deal +1 damage. Shim'Zar
MaskofShadows.png Mask of Shadows Lrarity.png
Legendary
Artifact 2 Your General gains Backstab (4) Core
BangleofBlindingStrike.png Bangle Of Blinding Strike Collection card rarity rare@2x.png

Rare

Artifact 3 Your General has Celerity Ancient Bonds
CycloneMask.png Cyclone Mask Erarity.png
Epic
Artifact 3 Your General gains Ranged Core