Magmar Aspects

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MagmarCrestWallpaper.jpg

As Magmar you are big, slow, and powerful. Once you reach your opponent, your enormous Minions and mighty Artifacts can deal massive damage! You can slowly take over the battlefield as your opponent runs out of space to retreat by using Grow Minions. You’ll quickly end your opponent's life in melee range by using Rush and Frenzy Minions along with Artifacts. Your removal is great, with lots of Area-of-Effect and Dispel.

(for the record, not all magmar cards are currently listed)

Strengths[edit | edit source]

  • Your Minions are very resilient and can be buffed for a very low cost.
  • Using Kujata and Flash Reincarnation, you can reduce the cost of your creatures.
  • Your great Area-of-Effect and single target removal keeps the battlefield clear of threats.
  • Extremely powerful when in melee range of your opponent.
  • You have many ways of using Frenzy, including Makantor Warbeast, a Minion with both Rush and Frenzy.

Weaknesses[edit | edit source]

  • Some of your Spells and Minions have high costs for their effects.
  • Your Minions may take a while to reach your opponent unless you’re playing with lots of Rush.
  • It’s difficult to remove your opponent’s Artifacts.
  • You don’t have extra card draw outside of neutral cards.
  • Many of your Spells and Minion effects can damage or destroy your Minions. Some can also damage your General!
For a more in-depth look, check out Guides and Decks created by the community!

Generals[edit | edit source]

Image Name Type Attack Health Bloodborn Spell
VaaththeImmortal.png Vaath the Immortal General 2 25 Give your

General +1 Attack.

StarhorntheSeeker.png Starhorn the Seeker Alternate General 2 25 Both players

draw a card.

Units[edit | edit source]

Image Name Rarity Type Cost Attack Health Ability Set
Kujata.png Kujata Erarity.png

Epic

Minion 2 2 2 Your minions cost 1 less to summon and take 1 damage when summoned from your action bar. Core.png
Core
YoungSilithar.png Young Silithar Crarity.png

Common

Minion 2 2 3 Rebirth Core.png
Core
Phalanxar.png Phalanxar Basic Minion 2 6 1 Core.png
Core
EarthWalker.png Earth Walker Basic Minion 3 3 3 Grow. +1/+1. Core.png
Core
Primordial Gazer.png Primordial Gazer Basic Minion 3 2 2 Opening Gambit: Give a nearby

friendly minion +2/+2.

Core.png
Core
Vindicator.png Vindicator Lrarity.png

Legendary

Minion 3 1 3 Whenever your opponent draws a card, this minion gains +2/+2. Core.png
Core
Elucidator.png Elucidator Rrarity.png

Rare

Minion 4 5 4 Rush

Opening Gambit: Deal 4 damage to your General.

Core.png
Core
Grimrock.png Grimrock Crarity.png

Common

Minion 4 3 4 Grow. +2/+2. Core.png
Core
VeteranSilithar.png Veteran Silithar Crarity.png

Common

Minion 4 4 3 Rebirth Core.png
Core
Kolossus.png Kolossus Crarity.png

Common

Minion 5 1 7 Grow. +4/+4. Core.png
Core
SpiritHarvester.png Spirit Harvester Rrarity.png

Rare

Minion 5 5 5 At the end of your turn, deal 1

damage to ALL other minions.

Core.png
Core
Visionar.png Visionar Erarity.png

Epic

Minion 5 6 3 Whenever ANY player draws a card, this minion gains +1/+1 Shimzar orb.png
Shim'zar
MakantorWarbeast.png Makantor Warbeast Erarity.png

Epic

Minion 6 4 4 Frenzy. Rush Core.png
Core
SilitharElder.png Silithar Elder Lrarity.png

Legendary

Minion 7 6 6 Rebirth

At the end of your turn,

summon a Silithar Elder Egg

nearby.

Core.png
Core
UnstableLeviathan.png Unstable Leviathan Rrarity.png

Rare

Minion 7 11 11 At the start of your turn, deal 4

damage to a random minion or

General.

Core.png
Core
Rancour.png Rancour Rare Minion 2 1 3 Whenever your General takes damage, this minion gains that much Attack. Rise Of The Bloodborn
Ragebinder.png Ragebinder Common Golem 3 3 4 Rebirth. Bond:

Restore 3 Health to your General.

Ancient Bonds
Thraex.png Thraex Common Minion 3 2 4 Blood Surge: All friendly minions gain +1 Attack (including itself). Rise Of The Bloodborn
Drogon.png Drogon Legendary Minion 4 5 4 Blood Surge: Double your General's Attack this turn. Rise Of The Bloodborn
Lavaslasher.png Lavaslasher Epic Golem 5 4 9 Opening Gambit: This minion fights a nearby minion. Ancient Bonds
Juggernaut.png Juggernaut Legendary Golem 8 4 10 Grow: +5/+5

Whenever this minion takes damage, summon that many random Golem eggs nearby.

Ancient Bonds

Spells[edit | edit source]

Image Name Rarity Type Cost Effect Set
Amplification.png Amplification Crarity.png

Common

Spell 1 Give a friendly damaged minion

+2 Attack and +4 Health.

Core.png
Core
DampeningWave.png Dampening Wave Basic Spell 0 Choose an enemy minion. It can

no longer counterattack.

Core.png
Core
Flash Reincarnation.png Flash Reincarnation Rrarity.png

Rare

Spell 0 If the next card you play this turn is a minion, it costs 2 less and takes 2 damage. Core.png
Core
GreaterFortitude.png Greater Fortitude Basic Spell 1 Give a friendly minion +2/+2. Core.png
Core
DiretideFrenzy.png Diretide Frenzy Crarity.png

Common

Spell 2 Give a Friendly minion +1

Attack and Frenzy.

Core.png
Core
DanceofDreams.png Dance of Dreams Basic Spell 1 Whenever a friendly minion

dies this turn, draw a card.

Core.png
Core
NaturalSelection.png Natural Selection Basic Spell 2 Destroy ANY minion with the

lowest Attack or tied for the

lowest Attack.

Core.png
Core
Tremor.png Tremor Crarity.png

Common

Spell 2 Stun enemy minions in a 2x2

area.

Core.png
Core
KineticEquilibrium.png Kinetic Equilibrium Rrarity.png

Rare

Spell 3 Deal 2 damage to ALL minions

in a 3x3 area. Friendly minions

in the area also gain +2 Attack.

Core.png
Core
Chrysalis Burst.png Chrysalis Burst Lrarity.png

Legendary

Spell 4 Summon a random Egg in 4

random spaces on the

battlefield.

Core.png
Core
EarthSphere.png Earth Sphere Crarity.png

Common

Spell 4 Restore 8 Health to your

General.

Core.png
Core
EggMorph.png Egg Morph Rrarity.png

Rare

Spell 4 Turn a non-Egg minion into an

Egg, or hatch an Egg.

Core.png
Core
MindSteal.png Mind Steal Erarity.png

Epic

Spell 4 Steal a random minion from

your opponent's deck and

summon it.

Core.png
Core
Plasma Storm.png Plasma Storm Basic Spell 5 Destroy ALL minions with 3 or

less Attack.

Core.png
Core
Metamorphosis.png Metamorphosis Lrarity.png

Legendary

Spell 6 Transform all enemy minions

into 1/1 Magma with no

abilities until the end of your

opponent's turn.

Core.png
Core
FractalReplication.png Fractal Replication Erarity.png

Epic

Spell 6 Summon two copies of a

friendly minion nearby that

minion.

Core.png
Core
BoundedLifeforce.png Bounded Lifeforce Erarity.png

Epic

Spell 7 Your General becomes 10/10. Core.png
Core
CascadingRebirth.png Cascading Rebirth Common Spell 2 Destroy a friendly minion to summon a random Magmar minion that costs 1 more. Ancient Bonds
EntropicGaze.png Entropic Gaze Common Spell 2 Deal 2 damage to the enemy General. Both players draw a card. Rise Of The Bloodborn
TectonicSpikes.png Tectonic Spikes Rare Spell 3 Both players draw 3 cards. Deal 3 damage to both Generals. Rise Of The Bloodborn
ValknusSeal.png Valknu's Seal Epic Spell 4 Summon an Egg that hatches into a copy of your General. Rise Of The Bloodborn

Artifacts[edit | edit source]

Image Name Rarity Type Cost Effect Set
IridiumScale.png Iridium Scale Erarity.png

Epic

Artifact 2 Your General gains Frenzy. Core.png
Core
TwinFang.png Twin Fang Lrarity.png

Legendary

Artifact 3 Whenever a friendly minion or

your General takes damage,

your General gains +2 Attack.

Core.png
Core
AdamantiteClaws.png Adamantite Claws Basic Artifact 4 Your General gains +4 Attack. Core.png
Core
Morin-Khur.png Morin-Khur Lrarity.png Artifact 5 Your General gains +3 Attack. Whenever your General deals damage, hatch all friendly Eggs. Shimzar orb.png
Shim'zar
Godhammer.png Godhammer Rare Artifact 1 Your minions have "Grow: +1/+1." Ancient Bonds

Trivia[edit | edit source]

  • Magmar was once called Abyssian and Abyssian was called Magmar. The devs decided their names suited each other more than themselves and switched the names.