Lyonar Kingdoms

From Duelyst Wiki
(Redirected from Lyonar)
Jump to: navigation, search

ATTENTION! The wiki is currently being worked on so we may experience issues or errors, we apologize for the inconvenience while the wiki is brought up to date. ![edit source]

LyonarCrestWallpaper.jpg

Lyonar uses lots of Provokes and high health Minions to focus on having massive presence on the battlefield. When playing as Lyonar, your goal is to amass a large, sturdy army to beat your opponent down. You can make use of Lyonar’s excellent healing abilities to keep your Minions and General alive. To finish your opponent off, you can use cards like Divine Bond to turn your Minions’ Health into damage to deal lots of damage in one Attack, or Skywind Glaives and other Zeal effects to turn your nearby Minions into powerhouse Attackers. Recommended for beginners.

Strengths[edit | edit source]

  • Your Minions have lots of Health and very efficient combat stats overall for their cost.
  • You have access to the widest variety of healing options.
  • Lots of area-of-effect damage so you can blow apart the battlefield.
  • You can use many different types of Dispels to disrupt bonus effects on other Minions.
  • Extremely threatening when you're in melee range of your opponent.

Weaknesses[edit | edit source]

  • Difficult for you and your army to catch fleeing enemies.
  • You have limited Attack options at range.
  • Difficult for you to break enemy Artifacts.
  • Your spells often need allied Minions to be alive for at least one turn before they can be effective.
  • Difficult for you to come back from a losing position when your opponent takes control of the battlefield.
For a more in-depth look, check out Guides and Decks created by the community!

Generals[edit | edit source]

Image Name Type Attack Health Bloodborn Spell
ArgeonHighmayne.png Argeon Highmayne General 2 25 Roar active.gif
Roar: Give a minion nearby your General +2 Attack.
Zir'AnSunforge.png Zir'an Sunforge Alternate General 2 25 Afterglow active.gif
Afterglow: Restore 3 Health to any minion.

Minions[edit | edit source]

Image Name Rarity Type Cost Attack Health Ability Set
SilverguardSquires.png Silverguard Squire Basic Minion 1 1 4 Core.png
Core
Slo.png Slo Crarity.png
Common
Battlepet 1 1 4 Provoke Shimzar orb.png
Shim'zar
AzuriteLion.png Azurite Lion Crarity.png
Common
Minion 2 2 3 Celerity Core.png
Core
Fiz.png Fiz Rrarity.png
Rare
Battlepet 2 3 3 Opening Gambit: Restore 2 health to a minion or general Shimzar orb.png
Shim'zar
Lightchaser.png Lightchaser Crarity.png
Common
Minion 2 3 2 When ANY minion or General is healed,
this minion gains +1/+1
Core.png
Core
Sun Wisp.png Sun Wisp Crarity.png
Common
Minion 2 2 1 Opening Gambit: Draw a card. Shimzar orb.png
Shim'zar
SunstoneTemplar.png Sunstone Templar Erarity.png
Epic
Minion 2 1 4 When this attacks or counterattacks,
it dispels that enemy
Core.png
Core
WindbladeAdept.png Windblade Adept Basic Minion 2 2 3 Zeal: Gains +2 Attack Core.png
Core
Warblade.png Warblade Collection card rarity common@2x.png
Common
Golem 2 1 4 Bond: Other friendly minions gain +1/+1. Ancient bonds orb.png
Ancient Bonds
ArclyteSentinel.png Arclyte Sentinel Rrarity.png
Rare
Minion 3 2 4 Opening Gambit: Give ANY nearby minion
+2 Attack but -2 Health
Core.png
Core
RadiantDragoon.png Radiant Dragoon Rrarity.png
Rare
Minion 3 3 4 At the end of your turn, give a friendly minion +1 health Shimzar orb.png
Shim'zar
SolPontiff.png Sol Pontiff Collection card rarity rare@2x.png
Rare
Golem 3 1 4 Zeal: Your Golems have +2 Attack. Ancient bonds orb.png
Ancient Bonds
SilverguardKnight.png Silverguard Knight Basic Minion 3 1 5 Provoke, Zeal: Gains +2 Attack Core.png
Core
Scintilla.png Scintilla Crarity.png
Common
Minion 3 3 4 Blood Surge: Restore 3 health to your General. Bloodborn orb.png
Bloodborn
SunforgeLancer.png Sunforge Lancer Erarity.png
Epic
Minion 3 2 4 Whenever ANY minion or general is healed, give your general +1 attack Shimzar orb.png
Shim'zar
LysianBrawler.png Lysian Brawler Crarity.png
Common
Minion 4 4 4 Celerity Core.png
Core
SunSisterSterope.png Sun Sister Sterope Lrarity.png
Legendary
Minion 4 4 4 Whenever ANY minion or general is healed, put a True Strike into your action bar Achievement Card
Sunriser.png Sunriser Erarity.png
Epic
Minion 4 3 4 When ANY minion or General is healed,
deal 2 damage to all nearby enemies
Core.png
Core
SuntideMaiden.png Suntide Maiden Crarity.png
Common
Minion 4 3 6 Zeal: At the end of your turn,
restore this minion to full Health
Core.png
Core
Sunbreaker.png Sunbreaker Rrarity.png
Rare
Minion 4 2 4 Forcefield
Your Bloodborn spell is Tempest
Bloodborn orb.png
Bloodborn
IroncliffeGuardian.png Ironcliffe Guardian Rrarity.png
Rare
Minion 5 3 10 Airdrop, Provoke Core.png
Core
SecondSun.png Second Sun Rrarity.png
Rare
Minion 5 0 8 Zeal: Gains +8 Attack Core.png
Core
ElyxStormblade.png Elyx Stormblade Lrarity.png
Legendary
Minion 6 7 7 Provoke, Your minions and General may move an
additional space
Core.png
Core
Solarius.png Solarius Lrarity.png
Legendary
Minion 6 3 3 Zeal: Draw 2 additional cards at the end of your turn Shimzar orb.png
Shim'zar
GrandmasterZ'ir.png Grandmaster Z'ir Lrarity.png
Legendary
Minion 7 5 12 When your General dies,
Grandmaster Z'ir becomes your General
Core.png
Core
Peacekeeper.png Peacekeeper Collection card rarity legendary@2x.png
Legendary
Golem 7 5 5 Airdrop, Forcefield, Frenzy, Provoke, Celerity Ancient bonds orb.png
Ancient Bonds
Excelsious.png Excelsious Lrarity.png
Legendary
Minion 8 6 6 Provoke, Celerity
This minion gains +1/+1 for each time you healed anything this game.
Bloodborn orb.png
Bloodborn

Spells[edit | edit source]

Image Name Rarity Type Cost Effect Set
BeamShock.png Beam Shock Crarity.png
Common
Spell 0 Stun an enemy minion or General Core.png
Core
AegisBarrier.png Aegis Barrier Lrarity.png
Legendary
Spell 1 Choose a friendly minion. It can't be targeted
by enemy spells. Draw a card
Core.png
Core
AerialRift.png Aerial Rift Erarity.png
Epic
Spell 1 Give your minions Airdrop this turn.
Draw a card
Core.png
Core
AurynNexus.png Auryn Nexus Crarity.png
Common
Spell 1 Give a friendly minion +3 Health Core.png
Core
FightingSpirit.png Fighting Spirit Erarity.png
Epic
Spell 1 Give all friendly minions +1 health. Put a random battle pet into your action bar Shimzar orb.png
Shim'zar
LionheartBlessing.png Lionheart Blessing Rrarity.png
Rare
Spell 1 Give a friendly minion, Zeal:
Whenever this minion deals damage, Draw a card
Core.png
Core
Magnetize.png Magnetize Rrarity.png
Rare
Spell 1 Pull ANY minion to the space in front of your General Core.png
Core
SundropElixir.png Sundrop Elixir Crarity.png
Common
Spell 1 Restore 5 Health to a minion or General Core.png
Core
TrueStrike.png True Strike Basic Spell 1 Deal 2 damage to a minion Core.png
Core
LastingJudgement.png Lasting Judgement Rrarity.png
Rare
Spell 2 Give ANY minion +3 Attack, but -3 Health Core.png
Core
LucentBeam.png Lucent Beam Crarity.png
Common
Spell 2 Deal 2 damage to an enemy. If a minion or general was healed this turn, deal 4 damage instead Shimzar orb.png
Shim'zar
SunBloom.png Sun Bloom Crarity.png
Common
Spell 2 Dispel a 2x2 area on the battlemap Core.png
Core
Tempest.png Tempest Basic Spell 2 Deal 2 damage to ALL minions and Generals Core.png
Core
WarSurge.png War Surge Basic Spell 2 Give all friendly minions +1/+1 Core.png
Core
Afterblaze.png Afterblaze Crarity.png Spell 3 Give a friendly minion +2/+4. If it has zeal, draw a card Shimzar orb.png
Shim'zar
LifeCoil (1).png Life Coil Collection card rarity common@2x.png
Common
Spell 3 Double a minion's Health. Ancient bonds orb.png
Ancient Bonds
DivineBond.png Divine Bond Basic Spell 3 Give a minion +Attack equal to its Health Core.png
Core
Martyrdom.png Martyrdom Basic Spell 3 Destroy ANY minion. Restore the minion's Health to its General Core.png
Core
SkyBurial.png Sky Burial Rrarity.png
Rare
Spell 3 Destroy a minion not next to any general Shimzar orb.png
Shim'zar
Decimate.png Decimate Lrarity.png
Legendary
Spell 4 Destroy ALL minions that are not nearby any General Core.png
Core
HolyImmolation.png Holy Immolation Erarity.png
Epic
Spell 4 Restore 4 Health to a friendly minion. Deal 4 damage
to enemy minions and Generals around it
Core.png
Core
IroncliffeHeart.png Ironcliffe Heart Erarity.png
Epic
Spell 4 Transform a friendly minion into an Ironcliffe Guardian Shimzar orb.png
Shim'zar
CircleofLife.png Circle of Life Erarity.png
Epic
Spell 5 Deal 5 damage to an enemy minion. Restore 5 Health
to your General
Core.png
Core
SkyPhalanx.png Sky Phalanx Lrarity.png
Legendary
Spell 8 Summon three Silverguard Knight nearby your general Shimzar orb.png
Shim'zar
TrinityOath.png Trinity Oath Erarity.png
Epic
Spell 4 Draw 3 cards and restore 3 health to your General. Bloodborn orb.png
Bloodborn
DrainingWave.png Draining Wave Crarity.png
Common
Spell 1 Deal 4 damage to a minion AND your General. Bloodborn orb.png
Bloodborn
PrismBarrier.png Prism Barrier Rrarity.png
Rare
Spell 2 Give a friendly minion Forcefield. Bloodborn orb.png
Bloodborn

Artifacts[edit | edit source]

Main page: Artifact

Image Name Rarity Type Cost Effect Set
SunstoneBracers.png Sunstone Bracers Basic Artifact 0 Your General gains +1 Attack Core.png
Core
GoldVitriol.png Gold Vitriol Collection card rarity rare@2x.png
Rare
Artifact 2 Whenever anything is healed, deal 2 damage to a random enemy. Ancient bonds orb.png
Ancient Bonds
SkywindGlaives.png Skywind Glaives Erarity.png
Epic
Artifact 3 Friendly minions nearby your General gains +2 Attack Core.png
Core
ArclyteRegalia.png Arclyte Regalia Lrarity.png
Legendary
Artifact 4 Your General gains +2 Attack. The first time your General
takes damage each turn, prevent 2 of it
Core.png
Core
Dawn'sEye.png Dawn's Eye Lrarity.png
Legendary
Artifact 4 Your General gains +4 attack. At the end of your turn, repair all equipped artifacts to full durability Shimzar orb.png
Shim'zar